Unity 游戏物体转画布坐标
时间: 2023-07-09 09:32:52 浏览: 135
如果要将Unity游戏物体的世界坐标转换为画布坐标,可以使用RectTransformUtility.WorldToScreenPoint方法。这个方法需要传入一个Canvas对象和一个Vector3类型的世界坐标,返回一个Vector2类型的屏幕坐标,表示该世界坐标在画布上的位置。
下面是一个使用RectTransformUtility.WorldToScreenPoint方法的示例代码:
```csharp
using UnityEngine;
using UnityEngine.UI;
public class Example : MonoBehaviour
{
public GameObject obj;
public RectTransform canvasRect;
private void Update()
{
// 将obj的世界坐标转换为画布坐标
Vector2 pos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, RectTransformUtility.WorldToScreenPoint(Camera.main, obj.transform.position), null, out pos);
// 显示画布坐标的值
Debug.Log("Canvas pos: " + pos);
}
}
```
在这个示例中,我们首先获取了要转换的游戏物体obj和画布的RectTransform组件canvasRect。在Update方法中,我们调用RectTransformUtility.WorldToScreenPoint方法将obj的世界坐标转换为画布坐标,并使用RectTransformUtility.ScreenPointToLocalPointInRectangle方法将屏幕坐标转换为在画布上的局部坐标。最后,我们将画布坐标的值输出到控制台上。
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