模拟退火解决旅行商问题 可视化
时间: 2023-08-13 20:04:54 浏览: 85
下面是一个简单的模拟退火解决旅行商问题的可视化实现,使用了Python的pygame库:
```python
import pygame
import random
import math
# 初始化pygame
pygame.init()
# 设置屏幕大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# 设置窗口标题
pygame.display.set_caption("Traveling Salesman Problem")
# 设置字体
font = pygame.font.SysFont(None, 32)
# 设置颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 设置旅行商数量和初始温度
NUM_POINTS = 10
TEMPERATURE = 100
# 生成随机的旅行商坐标
points = [(random.randint(50, SCREEN_WIDTH - 50), random.randint(50, SCREEN_HEIGHT - 50)) for i in range(NUM_POINTS)]
# 计算两点之间的距离
def distance(p1, p2):
return math.sqrt((p1[0] - p2[0])**2 + (p1[1] - p2[1])**2)
# 计算当前路径的长度
def path_length(path):
length = 0
for i in range(len(path)-1):
length += distance(points[path[i]], points[path[i+1]])
length += distance(points[path[-1]], points[path[0]])
return length
# 随机生成初始路径
path = list(range(NUM_POINTS))
random.shuffle(path)
# 初始化温度和降温速率
temperature = TEMPERATURE
cooling_rate = 0.01
# 记录最佳路径和长度
best_path = path
best_length = path_length(path)
# 渲染函数
def render():
# 绘制旅行商之间的连线
for i in range(len(path)-1):
pygame.draw.line(screen, BLUE, points[path[i]], points[path[i+1]], 2)
pygame.draw.line(screen, BLUE, points[path[-1]], points[path[0]], 2)
# 绘制旅行商的位置
for point in points:
pygame.draw.circle(screen, RED, point, 10)
# 显示当前温度和路径长度
text = font.render("Temperature: {:.2f}, Path length: {:.2f}".format(temperature, path_length(path)), True, BLACK)
screen.blit(text, (10, 10))
# 更新屏幕
pygame.display.flip()
# 主循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 复制当前路径
new_path = path[:]
# 随机交换两个旅行商的位置
i, j = random.sample(range(NUM_POINTS), 2)
new_path[i], new_path[j] = new_path[j], new_path[i]
# 计算新路径的长度和长度差
new_length = path_length(new_path)
delta_length = new_length - best_length
# 如果新路径更优,则接受新路径
if delta_length < 0:
path = new_path
best_length = new_length
# 如果新路径是最优的,则记录下来
if best_length < path_length(best_path):
best_path = path[:]
# 否则按概率接受新路径
else:
probability = math.exp(-delta_length / temperature)
if random.random() < probability:
path = new_path
# 降温
temperature *= (1 - cooling_rate)
# 渲染
screen.fill(WHITE)
render()
# 退出pygame
pygame.quit()
```
运行代码后,会生成一个窗口,其中包含了随机生成的旅行商的位置和它们之间的路径。程序会不断地执行模拟退火算法来寻找最优路径,并在窗口中实时渲染路径和路径长度。当用户关闭窗口时,程序会退出。
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