threejs 空心圆柱
时间: 2023-07-25 14:32:03 浏览: 248
three.js实现圆柱体
你可以使用Three.js的CylinderGeometry对象来创建一个圆柱体,然后将其转换为空心圆柱。具体步骤如下:
1. 创建CylinderGeometry对象,设置其半径、高度、分段数和是否闭合等参数。例如:
```javascript
const radiusTop = 1;
const radiusBottom = 1;
const height = 2;
const radialSegments = 32;
const heightSegments = 1;
const openEnded = true;
const cylinderGeometry = new THREE.CylinderGeometry(
radiusTop,
radiusBottom,
height,
radialSegments,
heightSegments,
openEnded
);
```
2. 将圆柱体的顶部和底部面的法向量翻转,使其朝向内部。这样圆柱体就成了空心的。例如:
```javascript
const faceVertexUvs = cylinderGeometry.faceVertexUvs[0];
const n = faceVertexUvs.length;
for (let i = 0; i < n; i++) {
const uvs = faceVertexUvs[i];
const face = cylinderGeometry.faces[i];
if (face.normal.y === 1) {
uvs[0].set(0, 0);
uvs[1].set(0, 1);
uvs[2].set(1, 1);
face.normal.multiplyScalar(-1);
face.vertexNormals.forEach((vn) => vn.multiplyScalar(-1));
} else if (face.normal.y === -1) {
uvs[0].set(1, 1);
uvs[1].set(0, 1);
uvs[2].set(0, 0);
face.normal.multiplyScalar(-1);
face.vertexNormals.forEach((vn) => vn.multiplyScalar(-1));
}
}
```
3. 创建Mesh对象,将CylinderGeometry对象和Material对象传入构造函数中。例如:
```javascript
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const cylinderMesh = new THREE.Mesh(cylinderGeometry, material);
```
4. 将Mesh对象添加到场景中。例如:
```javascript
scene.add(cylinderMesh);
```
这样就创建了一个空心圆柱体。你可以根据需要设置其位置、旋转等属性。
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