[ScalabilityGroups] sg.ResolutionQuality=100 sg.ViewDistanceQuality=3 sg.AntiAliasingQuality=3 sg.ShadowQuality=3 sg.GlobalIlluminationQuality=3 sg.ReflectionQuality=3 sg.PostProcessQuality=3 sg.TextureQuality=3 sg.EffectsQuality=3 sg.FoliageQuality=3 sg.ShadingQuality=3 [/Script/Engine.GameUserSettings] bUseVSync=False bUseDynamicResolution=False ResolutionSizeX=500 ResolutionSizeY=600 LastUserConfirmedResolutionSizeX=500 LastUserConfirmedResolutionSizeY=600 WindowPosX=-1 WindowPosY=-1 FullscreenMode=2 LastConfirmedFullscreenMode=2 PreferredFullscreenMode=1 Version=5 AudioQualityLevel=0 LastConfirmedAudioQualityLevel=0 FrameRateLimit=0.000000 DesiredScreenWidth=1280 bUseDesiredScreenHeight=False DesiredScreenHeight=720 LastUserConfirmedDesiredScreenWidth=1280 LastUserConfirmedDesiredScreenHeight=720 LastRecommendedScreenWidth=-1.000000 LastRecommendedScreenHeight=-1.000000 LastCPUBenchmarkResult=-1.000000 LastGPUBenchmarkResult=-1.000000 LastGPUBenchmarkMultiplier=1.000000 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 这其中哪个选项是不让用户修改分辨率
时间: 2023-09-28 12:03:50 浏览: 30
在上述的配置文件中,禁止用户修改分辨率的选项是:
```
bUseDesiredScreenHeight=False
```
将其设置为False时,游戏将会使用ResolutionSizeX和ResolutionSizeY指定的分辨率,并禁止用户在游戏中更改分辨率。如果将其设置为True,则游戏将会使用DesiredScreenWidth和DesiredScreenHeight指定的分辨率,并允许用户在游戏中更改分辨率。
相关问题
import QtQuick 2.15 import QtQuick.Window 2.14 import QtQuick3D 1.15 Item { id:sunLight width:1080 height:720 property real animationValue: 0.0 Timer { id:timer interval: 16 repeat: true running:true onTriggered: { animationValue += 0.5 } } View3D { id:view3D anchors.fill: parent environment: sceneEnvironment SceneEnvironment{ id:sceneEnvironment antialiasingQuality: SceneEnvironment.High antialiasingMode: SceneEnvironment.MSAA } Node { id:node DirectionalLight{ id:directionalLight } PerspectiveCamera{ id:camera z:15 } Model { id:cubeModel source: "qrc:/meshs/torus_Knot.mesh" materials: cubeMaterial Rotation{ angle:animationValue } DefaultMaterial { id: cubeMaterial objectName: "cubeMaterial" diffuseColor: "#4aee45" } } } } } 这段代码应该怎么更改,让模型能够旋转起来
要让模型旋转起来,你可以在 `Rotation` 组件中使用属性绑定,将 `angle` 绑定到 `animationValue` 属性上。以下是更改后的代码:
```qml
Item {
id: sunLight
width: 1080
height: 720
property real animationValue: 0.0
Timer {
id: timer
interval: 16
repeat: true
running: true
onTriggered: {
animationValue += 0.5
}
}
View3D {
id: view3D
anchors.fill: parent
environment: sceneEnvironment
SceneEnvironment {
id: sceneEnvironment
antialiasingQuality: SceneEnvironment.High
antialiasingMode: SceneEnvironment.MSAA
}
Node {
id: node
DirectionalLight {
id: directionalLight
}
PerspectiveCamera {
id: camera
z: 15
}
Model {
id: cubeModel
source: "qrc:/meshs/torus_Knot.mesh"
materials: cubeMaterial
Rotation {
angle: animationValue
}
DefaultMaterial {
id: cubeMaterial
objectName: "cubeMaterial"
diffuseColor: "#4aee45"
}
}
}
}
}
```
现在,每次 `timer` 触发时,`animationValue` 的值都会增加 0.5,然后通过属性绑定,将其传递给模型的 `Rotation` 组件的 `angle` 属性,从而实现模型的旋转。