栅格法路径规划如何计算规划路径的曲率
时间: 2024-05-22 13:16:38 浏览: 22
栅格法路径规划通常采用A*算法或Dijkstra算法等基于图论的算法来寻找最优路径。这些算法并不直接计算路径的曲率,而是通过搜索算法在栅格地图中找到一条连接起点和终点的最短路径或最优路径。因此,如果需要计算路径曲率,需要在搜索完成后对路径进行后处理,例如将路径上的点通过样条曲线拟合或者Bézier曲线拟合来计算曲率。
相关问题
栅格法路径规划算法python
栅格法路径规划算法是一种基于离散化地图的路径规划方法。在Python中,你可以使用numpy库来处理地图数据,以及使用matplotlib库来可视化结果。下面是一个简单的栅格法路径规划算法的示例代码:
```python
import numpy as np
import matplotlib.pyplot as plt
def grid_path_planning(start, goal, obstacles, map_size):
# 创建地图
grid_map = np.zeros(map_size)
grid_map[start[0], start[1]] = 1
grid_map[goal[0], goal[1]] = 2
for obstacle in obstacles:
grid_map[obstacle[0], obstacle[1]] = -1
# 栅格法路径规划
queue = [start]
visited = set()
while queue:
current = queue.pop(0)
visited.add(current)
if current == goal:
break
neighbors = [(current[0] + 1, current[1]), (current[0] - 1, current[1]),
(current[0], current[1] + 1), (current[0], current[1] - 1)]
for neighbor in neighbors:
if neighbor[0] < 0 or neighbor[0] >= map_size[0] or neighbor[1] < 0 or neighbor[1] >= map_size[1]:
continue
if neighbor in obstacles or neighbor in visited:
continue
queue.append(neighbor)
visited.add(neighbor)
grid_map[neighbor[0], neighbor[1]] = grid_map[current[0], current[1]] + 1
# 可视化路径
path = [goal]
current = goal
while current != start:
neighbors = [(current[0] + 1, current[1]), (current[0] - 1, current[1]),
(current[0], current[1] + 1), (current[0], current[1] - 1)]
for neighbor in neighbors:
if neighbor[0] < 0 or neighbor[0] >= map_size[0] or neighbor[1] < 0 or neighbor[1] >= map_size[1]:
continue
if grid_map[neighbor[0], neighbor[1]] == grid_map[current[0], current[1]] - 1:
path.append(neighbor)
current = neighbor
break
# 返回路径和地图
return path, grid_map
# 测试
start = (0, 0)
goal = (5, 5)
obstacles = [(2, 2), (3, 2), (4, 2), (2, 4), (3, 4), (4, 4)]
map_size = (8, 8)
path, grid_map = grid_path_planning(start, goal, obstacles, map_size)
# 可视化结果
plt.imshow(grid_map.T, origin='lower', cmap='Greys')
plt.scatter([start[0]], [start[1]], color='green', marker='o', label='Start')
plt.scatter([goal[0]], [goal[1]], color='red', marker='o', label='Goal')
for obstacle in obstacles:
plt.scatter([obstacle[0]], [obstacle[1]], color='black', marker='s', label='Obstacle')
plt.plot([point[0] for point in path], [point[1] for point in path], color='blue', linewidth=2, label='Path')
plt.legend()
plt.show()
```
这段代码演示了一个简单的栅格法路径规划算法的实现,你可以根据需要修改地图的大小、起点、终点以及障碍物位置,然后运行代码查看结果。希望对你有帮助!
栅格法路径规划障碍物碰撞代码
以下是一个简单的栅格法路径规划障碍物碰撞的 Python 代码示例:
```python
import numpy as np
# 定义地图大小和障碍物位置
map_size = (10, 10)
obstacles = [(2, 2), (2, 3), (2, 4), (3, 4), (4, 4), (5, 4), (6, 4), (6, 3), (6, 2)]
# 定义起点和终点
start = (0, 0)
goal = (9, 9)
# 定义栅格地图
grid_map = np.zeros(map_size)
for obstacle in obstacles:
grid_map[obstacle] = 1
# 定义 A* 算法
def astar(start, goal, grid_map):
open_list = [start]
closed_list = []
g_score = {start: 0}
f_score = {start: get_heuristic(start, goal)}
while open_list:
current = min(open_list, key=lambda x: f_score[x])
if current == goal:
return reconstruct_path(start, goal, came_from)
open_list.remove(current)
closed_list.append(current)
for neighbor in get_neighbors(current, grid_map):
if neighbor in closed_list:
continue
tentative_g_score = g_score[current] + get_distance(current, neighbor)
if neighbor not in open_list:
open_list.append(neighbor)
elif tentative_g_score >= g_score[neighbor]:
continue
came_from[neighbor] = current
g_score[neighbor] = tentative_g_score
f_score[neighbor] = tentative_g_score + get_heuristic(neighbor, goal)
return None
# 定义获取邻居栅格的函数
def get_neighbors(current, grid_map):
neighbors = []
for i in range(-1, 2):
for j in range(-1, 2):
if i == 0 and j == 0:
continue
neighbor = (current[0]+i, current[1]+j)
if neighbor[0] < 0 or neighbor[0] >= grid_map.shape[0] or neighbor[1] < 0 or neighbor[1] >= grid_map.shape[1]:
continue
if grid_map[neighbor] == 1:
continue
neighbors.append(neighbor)
return neighbors
# 定义获取两点之间的距离函数
def get_distance(start, end):
return np.sqrt((start[0]-end[0])**2 + (start[1]-end[1])**2)
# 定义获取启发式函数的函数
def get_heuristic(start, goal):
return get_distance(start, goal)
# 定义重构路径的函数
def reconstruct_path(start, goal, came_from):
path = [goal]
while path[-1] != start:
path.append(came_from[path[-1]])
path.reverse()
return path
# 运行 A* 算法
came_from = {}
path = astar(start, goal, grid_map)
# 输出路径和地图
print('Path:', path)
print('Map:')
print(grid_map)
```
在这个代码中,我们首先定义了地图大小和障碍物位置,然后定义了起点和终点。接下来,我们定义了栅格地图,并将障碍物的占据网格视为不可通过的状态。然后,我们定义了 A* 算法,并使用启发式函数和邻居栅格函数来搜索最优路径。最后,我们运行 A* 算法并输出路径和地图。