引入FirstPersonControls.js写一个第一人称行走的threejs脚本html代码
时间: 2024-01-28 19:05:20 浏览: 48
以下是一个简单的 HTML 代码,可以使用 FirstPersonControls.js 添加第一人称行走控制器:
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>First Person Controls</title>
<style>
body {
margin: 0;
overflow: hidden;
}
canvas {
width: 100%;
height: 100%;
}
</style>
<script src="https://cdn.jsdelivr.net/npm/three@0.131.2/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.131.2/examples/js/controls/FirstPersonControls.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.FirstPersonControls(camera);
controls.movementSpeed = 10;
controls.lookSpeed = 0.1;
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
var animate = function () {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
};
animate();
</script>
</body>
</html>
```
在这个例子中,我们创建了一个简单的场景,并在其中添加了一个绿色的立方体。我们还创建了一个 `FirstPersonControls` 对象,并将其关联到相机上。在动画循环中,我们调用了 `update` 方法来更新控制器的状态。