用python语言 写一个 五子棋游戏
时间: 2023-03-02 21:08:14 浏览: 11
这可能需要一些编程知识,不过可以试试看。下面是一个简单的五子棋游戏的python代码:
board = [[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 1, 2, 0, 0, 0],
[0, 0, 0, 2, 1, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0],
[0, 0
相关问题
用Python语言写一个五子棋游戏
好的,以下是一个简单的五子棋游戏实现,使用Python语言和Pygame库:
```python
import pygame
# 初始化Pygame
pygame.init()
# 创建游戏屏幕
screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption("五子棋")
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREY = (200, 200, 200)
# 定义棋盘格子大小和行列数
CELL_SIZE = 40
ROW_COUNT = 15
COLUMN_COUNT = 15
# 创建棋盘
board = [[0] * COLUMN_COUNT for _ in range(ROW_COUNT)]
# 定义当前玩家
current_player = 1
# 定义游戏结束标志
game_over = False
# 绘制棋盘
def draw_board():
for row in range(ROW_COUNT):
for column in range(COLUMN_COUNT):
pygame.draw.rect(screen, BLACK, (column * CELL_SIZE, row * CELL_SIZE, CELL_SIZE, CELL_SIZE), 1)
if board[row][column] == 1:
pygame.draw.circle(screen, BLACK, (column * CELL_SIZE + CELL_SIZE // 2, row * CELL_SIZE + CELL_SIZE // 2), CELL_SIZE // 2 - 2)
elif board[row][column] == 2:
pygame.draw.circle(screen, WHITE, (column * CELL_SIZE + CELL_SIZE // 2, row * CELL_SIZE + CELL_SIZE // 2), CELL_SIZE // 2 - 2)
# 判断游戏是否结束
def check_game_over():
global game_over
for row in range(ROW_COUNT):
for column in range(COLUMN_COUNT):
if board[row][column] == 0:
continue
if column <= COLUMN_COUNT - 5 and board[row][column] == board[row][column+1] == board[row][column+2] == board[row][column+3] == board[row][column+4]:
game_over = True
if row <= ROW_COUNT - 5 and board[row][column] == board[row+1][column] == board[row+2][column] == board[row+3][column] == board[row+4][column]:
game_over = True
if row <= ROW_COUNT - 5 and column <= COLUMN_COUNT - 5 and board[row][column] == board[row+1][column+1] == board[row+2][column+2] == board[row+3][column+3] == board[row+4][column+4]:
game_over = True
if row >= 4 and column <= COLUMN_COUNT - 5 and board[row][column] == board[row-1][column+1] == board[row-2][column+2] == board[row-3][column+3] == board[row-4][column+4]:
game_over = True
# 主循环
while True:
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN and not game_over:
x, y = pygame.mouse.get_pos()
row = y // CELL_SIZE
column = x // CELL_SIZE
if board[row][column] == 0:
board[row][column] = current_player
current_player = 3 - current_player
check_game_over()
# 绘制屏幕
screen.fill(GREY)
draw_board()
pygame.display.flip()
```
启动程序后,可以在游戏屏幕中点击棋盘格子,下棋子。每次点击后,程序会自动判断是否有玩家获胜,如果有,则结束游戏。
用python语言写一个五子棋
抱歉,作为AI语言模型,我无法编写出完整的程序。但我可以提供一个五子棋的Python代码框架,您可以根据它来编写您自己的五子棋程序。
```python
class Board:
def __init__(self, size=15):
self.size = size
self.board = [[0 for _ in range(size)] for _ in range(size)]
def print_board(self):
for i in range(self.size):
row = ''
for j in range(self.size):
if self.board[i][j] == 0:
row += ' + '
elif self.board[i][j] == 1:
row += ' ● '
else:
row += ' ○ '
print(row)
def is_valid_move(self, x, y):
if x < 0 or x >= self.size or y < 0 or y >= self.size:
return False
return self.board[x][y] == 0
def make_move(self, x, y, player):
self.board[x][y] = player
def is_game_over(self, x, y):
if self._check_horizontal(x, y) or self._check_vertical(x, y) or self._check_diagonal(x, y):
return True
return False
def _check_horizontal(self, x, y):
count = 1
for i in range(1, 5):
if y - i >= 0 and self.board[x][y - i] == self.board[x][y]:
count += 1
else:
break
for i in range(1, 5):
if y + i < self.size and self.board[x][y + i] == self.board[x][y]:
count += 1
else:
break
if count >= 5:
return True
return False
def _check_vertical(self, x, y):
count = 1
for i in range(1, 5):
if x - i >= 0 and self.board[x - i][y] == self.board[x][y]:
count += 1
else:
break
for i in range(1, 5):
if x + i < self.size and self.board[x + i][y] == self.board[x][y]:
count += 1
else:
break
if count >= 5:
return True
return False
def _check_diagonal(self, x, y):
count = 1
for i in range(1, 5):
if x - i >= 0 and y - i >= 0 and self.board[x - i][y - i] == self.board[x][y]:
count += 1
else:
break
for i in range(1, 5):
if x + i < self.size and y + i < self.size and self.board[x + i][y + i] == self.board[x][y]:
count += 1
else:
break
if count >= 5:
return True
count = 1
for i in range(1, 5):
if x - i >= 0 and y + i < self.size and self.board[x - i][y + i] == self.board[x][y]:
count += 1
else:
break
for i in range(1, 5):
if x + i < self.size and y - i >= 0 and self.board[x + i][y - i] == self.board[x][y]:
count += 1
else:
break
if count >= 5:
return True
return False
class Game:
def __init__(self):
self.board = Board()
self.current_player = 1
def play(self):
while True:
self.board.print_board()
x = int(input(f'Player {self.current_player}, please enter row: '))
y = int(input(f'Player {self.current_player}, please enter column: '))
if not self.board.is_valid_move(x, y):
print('Invalid move, try again.')
continue
self.board.make_move(x, y, self.current_player)
if self.board.is_game_over(x, y):
print(f'Player {self.current_player} wins!')
return
self.current_player = 2 if self.current_player == 1 else 1
if __name__ == '__main__':
game = Game()
game.play()
```
这个框架包含一个 `Board` 类和一个 `Game` 类来实现五子棋游戏的逻辑。您可以根据自己的需求修改和扩展这个框架。
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