threejs导入obj校园模型,然后实现场景漫游
时间: 2023-10-06 19:08:27 浏览: 170
1. 导入OBJ模型
首先,需要将OBJ模型导入到three.js中。可以使用OBJLoader来实现,代码如下:
```
var loader = new THREE.OBJLoader();
loader.load( 'model.obj', function ( object ) {
scene.add( object );
} );
```
其中,'model.obj'是OBJ模型的路径,scene是场景。
2. 场景漫游
实现场景漫游需要监听鼠标移动事件,通过改变相机的位置和朝向来实现。代码如下:
```
var mouse = new THREE.Vector2();
var raycaster = new THREE.Raycaster();
var cameraDirection = new THREE.Vector3();
var moveForward = false;
var moveBackward = false;
var moveLeft = false;
var moveRight = false;
function onMouseMove( event ) {
// 计算鼠标位置
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
// 通过射线计算相机朝向
raycaster.setFromCamera( mouse, camera );
camera.getWorldDirection( cameraDirection );
// 设置相机的朝向
camera.lookAt( camera.position.clone().add( cameraDirection ) );
}
function onKeyDown( event ) {
switch ( event.keyCode ) {
case 38: // up
case 87: // w
moveForward = true;
break;
case 37: // left
case 65: // a
moveLeft = true;
break;
case 40: // down
case 83: // s
moveBackward = true;
break;
case 39: // right
case 68: // d
moveRight = true;
break;
}
}
function onKeyUp( event ) {
switch( event.keyCode ) {
case 38: // up
case 87: // w
moveForward = false;
break;
case 37: // left
case 65: // a
moveLeft = false;
break;
case 40: // down
case 83: // s
moveBackward = false;
break;
case 39: // right
case 68: // d
moveRight = false;
break;
}
}
function animate() {
requestAnimationFrame( animate );
// 根据方向移动相机
if ( moveForward ) {
camera.position.add( cameraDirection.multiplyScalar( 0.1 ) );
}
if ( moveBackward ) {
camera.position.sub( cameraDirection.multiplyScalar( 0.1 ) );
}
if ( moveLeft ) {
camera.position.sub( cameraDirection.cross( camera.up ).multiplyScalar( 0.1 ) );
}
if ( moveRight ) {
camera.position.add( cameraDirection.cross( camera.up ).multiplyScalar( 0.1 ) );
}
renderer.render( scene, camera );
}
```
在初始化时,需要将onMouseMove、onKeyDown、onKeyUp等事件监听添加到窗口上,如下所示:
```
window.addEventListener( 'mousemove', onMouseMove, false );
window.addEventListener( 'keydown', onKeyDown, false );
window.addEventListener( 'keyup', onKeyUp, false );
```
最后,需要在animate函数中调用renderer.render函数,渲染场景和相机。调用requestAnimationFrame函数实现循环渲染。
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