Flappy 2048的代码解析
时间: 2024-05-02 14:23:51 浏览: 192
2048的代码
Flappy 2048是一个结合了Flappy Bird和2048的游戏,玩家通过控制小鸟进行跳跃,将碰到的数字方块合并得到更高的分数。下面是Flappy 2048的Python源代码解析:
```python
import pygame
import random
pygame.init()
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
# 创建界面
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Flappy 2048")
background = pygame.image.load("bg.png")
# 加载游戏音效和字体
pygame.mixer.init()
pygame.mixer.music.load("bgm.mp3")
pygame.mixer.music.set_volume(0.4)
pygame.mixer.music.play(-1, 0.0)
jump_sound = pygame.mixer.Sound("jump.wav")
merge_sound = pygame.mixer.Sound("merge.wav")
gameover_sound = pygame.mixer.Sound("gameover.wav")
font = pygame.font.Font("font.ttf", 40)
# 定义小鸟类
class Bird(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("bird.png")
self.rect = self.image.get_rect()
self.rect.center = (SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
self.speed_y = 0
self.gravity = 0.5
self.jump_power = 10
def update(self):
# 处理重力和跳跃
self.speed_y += self.gravity
self.rect.centery += self.speed_y
if self.rect.bottom >= SCREEN_HEIGHT - 50:
self.rect.bottom = SCREEN_HEIGHT - 50
self.speed_y = 0
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
self.speed_y = -self.jump_power
jump_sound.play()
# 定义数字方块类
class Block(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.value = random.choice([2, 4])
self.image = font.render(str(self.value), True, (255, 255, 255))
self.rect = self.image.get_rect()
self.rect.center = (x, y)
def merge(self, other):
# 合并数字方块,将value相加
self.value += other.value
self.image = font.render(str(self.value), True, (255, 255, 255))
merge_sound.play()
# 定义游戏主循环
def main_loop():
# 初始化游戏窗口
all_sprites = pygame.sprite.Group()
blocks = pygame.sprite.Group()
bird = Bird()
all_sprites.add(bird)
tick_counter = 0
block_interval = 80
block_speed = 5
gameover = False
score = 0
# 主循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# 更新小鸟和方块
if not gameover:
all_sprites.update()
tick_counter += 1
if tick_counter >= block_interval:
# 创建新的数字方块
block = Block(SCREEN_WIDTH + 50, random.randint(50, SCREEN_HEIGHT - 150))
all_sprites.add(block)
blocks.add(block)
tick_counter = 0
for block in blocks:
# 移动数字方块
block.rect.centerx -= block_speed
if bird.rect.colliderect(block.rect):
if bird.rect.centerx < block.rect.centerx:
# 小鸟碰到方块,游戏结束
gameover = True
gameover_sound.play()
else:
# 合并数字方块
nearby_blocks = pygame.sprite.spritecollide(block, blocks, False, pygame.sprite.collide_rect)
for nearby in nearby_blocks:
if nearby is not block and nearby.rect.left > block.rect.left:
block.merge(nearby)
blocks.remove(nearby)
all_sprites.remove(nearby)
score += block.value
break
elif block.rect.right < 0:
# 数字方块离开屏幕,从列表中删除
blocks.remove(block)
all_sprites.remove(block)
# 绘制背景、小鸟和方块
screen.blit(background, (0, 0))
all_sprites.draw(screen)
score_text = font.render("Score: " + str(score), True, (255, 255, 255))
screen.blit(score_text, (20, 20))
# 刷新屏幕
pygame.display.flip()
pygame.time.Clock().tick(60)
if __name__ == '__main__':
main_loop()
```
这个代码实现了一个基于Pygame的Flappy 2048游戏,大概的流程是这样的:
1. 加载窗口、背景、音效和字体等资源。
2. 定义小鸟、数字方块和游戏主循环等类和函数。
3. 在游戏主循环中,循环处理事件、更新小鸟和数字方块、绘制游戏画面和刷新屏幕。
4. 在更新小鸟和数字方块时处理重力和跳跃,并判断小鸟是否碰到屏幕边缘和数字方块,并合并相邻的数字方块。
5. 在绘制游戏画面时显示背景、小鸟、数字方块和得分等信息。
以上是Flappy 2048的代码解析,希望对你有所帮助!
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