写一个基于pygamezero的俄罗斯方块小游戏代码
时间: 2023-12-31 16:05:49 浏览: 104
下面是一个基于 Pygame Zero 的俄罗斯方块小游戏的代码示例:
``` python
from random import choice
from pygame import Rect
import pgzrun
WIDTH = 300
HEIGHT = 600
CELL_SIZE = 30
CELL_MARGIN = 1
BOARD_WIDTH = 10
BOARD_HEIGHT = 20
BOARD_TOP = 50
SCOREBOARD_HEIGHT = 50
# 定义几种形状
SHAPES = {
'I': [(0, 0), (0, 1), (0, 2), (0, 3)],
'J': [(1, 0), (1, 1), (1, 2), (0, 2)],
'L': [(0, 0), (0, 1), (0, 2), (1, 2)],
'O': [(0, 0), (0, 1), (1, 0), (1, 1)],
'S': [(1, 0), (0, 1), (1, 1), (0, 2)],
'T': [(0, 0), (1, 0), (2, 0), (1, 1)],
'Z': [(0, 0), (1, 0), (1, 1), (2, 1)]
}
# 定义一些颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
CYAN = (0, 255, 255)
MAGENTA = (255, 0, 255)
# 初始化游戏状态
board = [[None] * BOARD_WIDTH for _ in range(BOARD_HEIGHT)]
score = 0
next_shape = choice(list(SHAPES.keys()))
current_shape = None
current_shape_position = None
# 生成一个新的形状
def new_shape():
global next_shape, current_shape, current_shape_position
current_shape = next_shape
current_shape_position = [BOARD_WIDTH // 2 - 2, 0]
next_shape = choice(list(SHAPES.keys()))
# 检查当前形状是否可放置
def is_valid_position():
for x, y in current_shape:
if x + current_shape_position[0] < 0 or \
x + current_shape_position[0] >= BOARD_WIDTH or \
y + current_shape_position[1] >= BOARD_HEIGHT or \
board[y + current_shape_position[1]][x + current_shape_position[0]] != None:
return False
return True
# 添加当前形状到游戏板上
def add_shape_to_board():
for x, y in current_shape:
board[y + current_shape_position[1]][x + current_shape_position[0]] = current_shape
# 删除已满的行并计算分数
def remove_full_rows():
global score
rows_removed = 0
for y in range(BOARD_HEIGHT - 1, -1, -1):
if None not in board[y]:
rows_removed += 1
del board[y]
board.insert(0, [None] * BOARD_WIDTH)
score += rows_removed ** 2
# 检查游戏是否结束
def is_game_over():
return any(cell != None for cell in board[0])
# 处理游戏逻辑
def update():
global current_shape_position
if current_shape == None:
new_shape()
else:
current_shape_position[1] += 1
if not is_valid_position():
current_shape_position[1] -= 1
add_shape_to_board()
remove_full_rows()
if is_game_over():
quit()
new_shape()
# 绘制游戏界面
def draw():
# 绘制背景
screen.fill(BLACK)
# 绘制游戏板
for y in range(BOARD_HEIGHT):
for x in range(BOARD_WIDTH):
cell = board[y][x]
if cell != None:
pygame.draw.rect(screen, cell[1], Rect(x * (CELL_SIZE + CELL_MARGIN), BOARD_TOP + y * (CELL_SIZE + CELL_MARGIN), CELL_SIZE, CELL_SIZE))
# 绘制当前形状
if current_shape != None:
for x, y in current_shape:
pygame.draw.rect(screen, current_shape[1], Rect((current_shape_position[0] + x) * (CELL_SIZE + CELL_MARGIN), BOARD_TOP + (current_shape_position[1] + y) * (CELL_SIZE + CELL_MARGIN), CELL_SIZE, CELL_SIZE))
# 绘制预览区域下一个形状
for x, y in SHAPES[next_shape]:
pygame.draw.rect(screen, GRAY, Rect(BOARD_WIDTH * (CELL_SIZE + CELL_MARGIN) + x * (CELL_SIZE + CELL_MARGIN), 100 + y * (CELL_SIZE + CELL_MARGIN), CELL_SIZE, CELL_SIZE))
# 绘制分数
screen.draw.text('Score: %d' % score, (10, 10), color=WHITE)
# 绘制游戏结束信息
if is_game_over():
screen.draw.text('Game Over', (WIDTH // 2 - 50, HEIGHT // 2), color=RED)
pgzrun.go()
```
在这个游戏中,玩家需要控制下落的俄罗斯方块,使其在游戏板上形成完整的一行,这样就可以消除该行并得分。如果方块堆积过高,游戏就结束了。这个游戏使用 Pygame Zero 构建,它提供了一些简单的绘图和事件处理功能,使得开发 2D 游戏变得非常容易。