用python做俄罗斯方块
时间: 2023-09-19 11:13:12 浏览: 91
好的,下面是用Python实现俄罗斯方块的简单步骤:
1. 导入必要的库,比如Pygame等。
2. 定义俄罗斯方块的各种形状,比如I型、J型、L型、O型、S型、T型、Z型等,用一个矩阵来表示。
3. 定义每个形状的初始位置与方向。
4. 定义游戏界面,包括游戏背景、俄罗斯方块的显示区域等。
5. 定义键盘事件,包括左右移动、旋转、加速等。
6. 定义俄罗斯方块的移动和碰撞检测函数,对方块进行各种操作。
7. 定义游戏逻辑,包括更新分数、显示下一个方块等。
8. 最后实现游戏循环,不断更新界面上的方块,直到游戏结束。
这是一个简单的步骤示意图,如果您需要更加详细的实现方法,可以参考一些Python俄罗斯方块相关的教程或代码。
相关问题
用python做俄罗斯方块小游戏代码
好的,以下是用Python实现俄罗斯方块小游戏的代码:
```python
import pygame
import random
pygame.init()
# 游戏窗口大小
screen_width = 480
screen_height = 640
# 方块大小
block_size = 20
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
# 初始化游戏窗口
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()
# 定义方块形状
shape_list = [
[[0, 0, 0, 0],
[1, 1, 1, 1],
[0, 0, 0, 0],
[0, 0, 0, 0]],
[[0, 1, 0],
[1, 1, 1],
[0, 0, 0]],
[[1, 1],
[1, 1]],
[[0, 1, 1],
[1, 1, 0],
[0, 0, 0]],
[[1, 1, 0],
[0, 1, 1],
[0, 0, 0]],
[[1, 0, 0],
[1, 1, 1],
[0, 0, 0]],
[[0, 0, 1],
[1, 1, 1],
[0, 0, 0]],
]
# 定义方块颜色
color_list = [red, green, blue]
# 随机生成方块形状和颜色
def new_block():
shape = random.choice(shape_list)
color = random.choice(color_list)
return shape, color
# 方块类
class Block:
def __init__(self):
self.shape, self.color = new_block()
self.row = 0
self.col = (screen_width // block_size - len(self.shape[0])) // 2
# 旋转方块
def rotate(self):
self.shape = [[self.shape[j][i] for j in range(len(self.shape))] for i in range(len(self.shape[0]) - 1, -1, -1)]
# 判断方块是否能下移
def can_move_down(self, board):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j] != 0:
if self.row + i + 1 >= len(board) or board[self.row + i + 1][self.col + j] != black:
return False
return True
# 下移方块
def move_down(self):
self.row += 1
# 判断方块是否能左移
def can_move_left(self, board):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j] != 0:
if self.col + j - 1 < 0 or board[self.row + i][self.col + j - 1] != black:
return False
return True
# 左移方块
def move_left(self):
self.col -= 1
# 判断方块是否能右移
def can_move_right(self, board):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j] != 0:
if self.col + j + 1 >= len(board[0]) or board[self.row + i][self.col + j + 1] != black:
return False
return True
# 右移方块
def move_right(self):
self.col += 1
# 将方块放置到游戏板上
def place_on_board(self, board):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j] != 0:
board[self.row + i][self.col + j] = self.color
# 游戏板类
class Board:
def __init__(self):
self.board = [[black for j in range(screen_width // block_size)] for i in range(screen_height // block_size)]
self.block = Block()
# 清除已经填满的行
def clear_full_rows(self):
for i in range(len(self.board)):
if black not in self.board[i]:
del self.board[i]
self.board.insert(0, [black for j in range(screen_width // block_size)])
# 判断方块是否能下移
def can_move_down(self):
return self.block.can_move_down(self.board)
# 下移方块
def move_down(self):
if self.can_move_down():
self.block.move_down()
else:
self.block.place_on_board(self.board)
self.block = Block()
self.clear_full_rows()
# 判断方块是否能左移
def can_move_left(self):
return self.block.can_move_left(self.board)
# 左移方块
def move_left(self):
if self.can_move_left():
self.block.move_left()
# 判断方块是否能右移
def can_move_right(self):
return self.block.can_move_right(self.board)
# 右移方块
def move_right(self):
if self.can_move_right():
self.block.move_right()
# 旋转方块
def rotate(self):
self.block.rotate()
# 绘制游戏板和方块
def draw(self):
for i in range(len(self.board)):
for j in range(len(self.board[i])):
pygame.draw.rect(screen, self.board[i][j], (j * block_size, i * block_size, block_size, block_size))
for i in range(len(self.block.shape)):
for j in range(len(self.block.shape[i])):
if self.block.shape[i][j] != 0:
pygame.draw.rect(screen, self.block.color, ((self.block.col + j) * block_size, (self.block.row + i) * block_size, block_size, block_size))
board = Board()
# 游戏主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
exit()
elif event.key == pygame.K_LEFT:
board.move_left()
elif event.key == pygame.K_RIGHT:
board.move_right()
elif event.key == pygame.K_DOWN:
board.move_down()
elif event.key == pygame.K_UP:
board.rotate()
screen.fill(white)
board.draw()
pygame.display.update()
clock.tick(5)
```
希望能对你有所帮助!
用python做俄罗斯方块的游戏可以玩的 要有解释注释
当然可以!俄罗斯方块是一个非常经典的游戏,Python也可以实现它。下面是一个示例代码,带有注释,可以让你快速了解如何用Python实现俄罗斯方块游戏。
```python
import pygame
import random
# 初始化Pygame
pygame.init()
# 游戏窗口的大小
WIDTH = 800
HEIGHT = 600
# 定义方块大小
BLOCK_SIZE = 30
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 创建游戏窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
# 设置游戏窗口标题
pygame.display.set_caption("俄罗斯方块")
# 定义字体
font = pygame.font.SysFont(None, 25)
# 定义方块类
class Block:
def __init__(self, x, y, color):
self.x = x
self.y = y
self.color = color
def draw(self):
pygame.draw.rect(screen, self.color, (self.x, self.y, BLOCK_SIZE, BLOCK_SIZE))
# 定义方块组类
class Blocks:
def __init__(self):
self.blocks = []
def add_block(self, block):
self.blocks.append(block)
def remove_block(self, block):
self.blocks.remove(block)
def draw(self):
for block in self.blocks:
block.draw()
def move_down(self):
for block in self.blocks:
block.y += BLOCK_SIZE
def move_left(self):
for block in self.blocks:
block.x -= BLOCK_SIZE
def move_right(self):
for block in self.blocks:
block.x += BLOCK_SIZE
def get_bottom_y(self):
bottom_y = 0
for block in self.blocks:
if block.y > bottom_y:
bottom_y = block.y
return bottom_y
# 定义方块形状类
class Shape:
def __init__(self, blocks):
self.blocks = blocks
def draw(self):
for block in self.blocks:
block.draw()
def move_down(self):
for block in self.blocks:
block.y += BLOCK_SIZE
def move_left(self):
for block in self.blocks:
block.x -= BLOCK_SIZE
def move_right(self):
for block in self.blocks:
block.x += BLOCK_SIZE
# 定义所有方块形状
shapes = [
Blocks(), # 长条形
Blocks(), # 方块形
Blocks(), # L 形
Blocks(), # 反 L 形
Blocks(), # Z 形
Blocks(), # 反 Z 形
Blocks(), # T 形
]
# 长条形
shapes[0].add_block(Block(0, 0, BLUE))
shapes[0].add_block(Block(BLOCK_SIZE, 0, BLUE))
shapes[0].add_block(Block(BLOCK_SIZE*2, 0, BLUE))
shapes[0].add_block(Block(BLOCK_SIZE*3, 0, BLUE))
# 方块形
shapes[1].add_block(Block(0, 0, GREEN))
shapes[1].add_block(Block(0, BLOCK_SIZE, GREEN))
shapes[1].add_block(Block(BLOCK_SIZE, 0, GREEN))
shapes[1].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, GREEN))
# L 形
shapes[2].add_block(Block(0, 0, RED))
shapes[2].add_block(Block(0, BLOCK_SIZE, RED))
shapes[2].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, RED))
shapes[2].add_block(Block(BLOCK_SIZE*2, BLOCK_SIZE, RED))
# 反 L 形
shapes[3].add_block(Block(BLOCK_SIZE*2, 0, WHITE))
shapes[3].add_block(Block(0, BLOCK_SIZE, WHITE))
shapes[3].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, WHITE))
shapes[3].add_block(Block(BLOCK_SIZE*2, BLOCK_SIZE, WHITE))
# Z 形
shapes[4].add_block(Block(0, 0, BLUE))
shapes[4].add_block(Block(BLOCK_SIZE, 0, BLUE))
shapes[4].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, BLUE))
shapes[4].add_block(Block(BLOCK_SIZE*2, BLOCK_SIZE, BLUE))
# 反 Z 形
shapes[5].add_block(Block(BLOCK_SIZE*2, 0, GREEN))
shapes[5].add_block(Block(BLOCK_SIZE, 0, GREEN))
shapes[5].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, GREEN))
shapes[5].add_block(Block(0, BLOCK_SIZE, GREEN))
# T 形
shapes[6].add_block(Block(BLOCK_SIZE, 0, RED))
shapes[6].add_block(Block(0, BLOCK_SIZE, RED))
shapes[6].add_block(Block(BLOCK_SIZE, BLOCK_SIZE, RED))
shapes[6].add_block(Block(BLOCK_SIZE*2, BLOCK_SIZE, RED))
# 随机选择一个方块形状
shape = random.choice(shapes)
# 定义游戏帧率
FPS = 60
# 定义计时器
clock = pygame.time.Clock()
# 定义游戏结束标志
game_over = False
# 游戏循环
while not game_over:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
# 绘制背景
screen.fill(BLACK)
# 绘制方块形状
shape.draw()
# 检测是否到达底部
bottom_y = shape.blocks.get_bottom_y()
if bottom_y >= HEIGHT:
game_over = True
# 检测是否有方块碰撞
for block in shape.blocks.blocks:
if block.y >= HEIGHT - BLOCK_SIZE:
game_over = True
for other_block in shape.blocks.blocks:
if block is not other_block and block.x == other_block.x and block.y + BLOCK_SIZE == other_block.y:
game_over = True
# 检测是否可以向下移动
can_move_down = True
for block in shape.blocks.blocks:
if block.y >= HEIGHT - BLOCK_SIZE:
can_move_down = False
for other_block in shape.blocks.blocks:
if block is not other_block and block.x == other_block.x and block.y + BLOCK_SIZE == other_block.y:
can_move_down = False
if can_move_down:
shape.blocks.move_down()
else:
# 将当前方块形状中的方块添加到方块组中
for block in shape.blocks.blocks:
blocks.add_block(block)
# 随机选择一个方块形状
shape = random.choice(shapes)
# 绘制方块组
blocks.draw()
# 显示分数
score_text = font.render("Score: {}".format(len(blocks.blocks)), True, WHITE)
screen.blit(score_text, (10, 10))
# 更新游戏窗口
pygame.display.update()
# 控制游戏帧率
clock.tick(FPS)
# 退出Pygame
pygame.quit()
```
这个代码实现了一个简单的俄罗斯方块游戏,有注释解释每个部分的作用。你可以根据自己的需求进行修改和扩展。
阅读全文