用python制作俄罗斯方块
时间: 2023-08-26 08:35:57 浏览: 133
俄罗斯方块python代码
5星 · 资源好评率100%
好的,制作俄罗斯方块的Python程序需要以下步骤:
1.导入必要的模块
```python
import pygame
import random
```
2.初始化pygame,设置游戏窗口大小
```python
pygame.init()
win_width, win_height = 400, 500
win = pygame.display.set_mode((win_width, win_height))
pygame.display.set_caption("俄罗斯方块")
```
3.定义方块类
```python
class Block:
def __init__(self, x, y, color):
self.x = x
self.y = y
self.color = color
def draw(self):
pygame.draw.rect(win, self.color, (self.x, self.y, block_size, block_size))
```
4.定义俄罗斯方块类
```python
class Tetromino:
def __init__(self, x, y, shape):
self.x = x
self.y = y
self.shape = shape
self.color = tetromino_colors[shapes.index(shape)]
self.rotation = 0
def draw(self):
for i, row in enumerate(self.shape[self.rotation % len(self.shape)]):
for j, col in enumerate(row):
if col:
block = Block(self.x + j * block_size, self.y + i * block_size, self.color)
block.draw()
```
5.定义俄罗斯方块及其形状
```python
shapes = [
[[1, 1, 1],
[0, 1, 0]],
[[0, 2, 2],
[2, 2, 0]],
[[3, 3, 0],
[0, 3, 3]],
[[4, 0, 0],
[4, 4, 4]],
[[0, 0, 5, 0],
[0, 0, 5, 0],
[0, 0, 5, 0],
[0, 0, 5, 0]],
[[0, 6, 0],
[0, 6, 0],
[0, 6, 6]],
[[7, 7],
[7, 7]]
]
tetromino_colors = [
(255, 0, 0),
(0, 255, 0),
(0, 0, 255),
(255, 255, 0),
(255, 0, 255),
(0, 255, 255),
(128, 0, 128)
]
```
6.定义游戏主循环
```python
def main():
global current_tetromino, next_tetromino, tetrominoes, score, level
run = True
clock = pygame.time.Clock()
current_tetromino = Tetromino(3 * block_size, 0, random.choice(shapes))
next_tetromino = Tetromino(win_width - 5 * block_size, 0, random.choice(shapes))
tetrominoes = [current_tetromino, next_tetromino]
score = 0
level = 1
while run:
clock.tick(10 * level)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
current_tetromino.x -= block_size
if not valid_space(current_tetromino):
current_tetromino.x += block_size
if keys[pygame.K_RIGHT]:
current_tetromino.x += block_size
if not valid_space(current_tetromino):
current_tetromino.x -= block_size
if keys[pygame.K_DOWN]:
current_tetromino.y += block_size
if not valid_space(current_tetromino):
current_tetromino.y -= block_size
if keys[pygame.K_UP]:
current_tetromino.rotation += 1
if not valid_space(current_tetromino):
current_tetromino.rotation -= 1
if current_tetromino.y >= win_height - block_size or not valid_space(current_tetromino):
tetrominoes.append(current_tetromino)
current_tetromino = next_tetromino
next_tetromino = Tetromino(win_width - 5 * block_size, 0, random.choice(shapes))
while not valid_space(current_tetromino):
current_tetromino.y -= block_size
score += clear_rows(tetrominoes) * 10
level = score // 100 + 1
win.fill((0, 0, 0))
draw_grid()
for tetromino in tetrominoes:
tetromino.draw()
pygame.display.update()
pygame.quit()
```
7.定义清除行和判断空间是否可用的函数
```python
def clear_rows(tetrominoes):
global score
rows = [[0] * 10 for _ in range(20)]
for tetromino in tetrominoes:
for i, row in enumerate(tetromino.shape[tetromino.rotation % len(tetromino.shape)]):
for j, col in enumerate(row):
if col:
rows[(tetromino.y // block_size) + i][tetromino.x // block_size + j] = tetromino.color
rows_cleared = 0
for i, row in enumerate(rows):
if (0, 0, 0) not in row:
rows.pop(i)
rows.append([0] * 10)
rows_cleared += 1
score += rows_cleared ** 2 * 100
return rows_cleared
def valid_space(tetromino):
for i, row in enumerate(tetromino.shape[tetromino.rotation % len(tetromino.shape)]):
for j, col in enumerate(row):
if col:
x = tetromino.x // block_size + j
y = tetromino.y // block_size + i
if x < 0 or x >= 10 or y >= 20 or (y >= 0 and (0, 0, 0) not in grid[y][x]):
return False
return True
```
8.定义画网格的函数
```python
def draw_grid():
for i in range(21):
pygame.draw.line(win, (128, 128, 128), (0, i * block_size), (win_width, i * block_size))
for j in range(11):
pygame.draw.line(win, (128, 128, 128), (j * block_size, 0), (j * block_size, win_height))
```
9.运行游戏
```python
if __name__ == '__main__':
block_size = 20
grid = [[(0, 0, 0) for _ in range(10)] for _ in range(20)]
main()
```
这样就完成了俄罗斯方块的Python程序制作。
阅读全文