controlPanel.setLayout(new FlowLayout()); JButton colorButton = new JButton("Choose Color");
时间: 2024-03-04 09:53:29 浏览: 22
这段代码设置了 controlPanel 的布局管理器为 FlowLayout,并创建了一个名为 colorButton 的 JButton 对象。JButton 是 Swing 中的一个按钮组件,它可以响应用户的鼠标点击事件。在构造 JButton 对象时,可以传入一个字符串作为按钮上的文本。在这段代码中,我们传入了字符串 "Choose Color" 作为按钮上的文本。
设置布局管理器的代码 controlPanel.setLayout(new FlowLayout()) 用于控制 controlPanel 中组件的排列方式。FlowLayout 是一个简单的布局管理器,它按照从左到右、从上到下的顺序排列组件,当空间不足时会自动换行。这里我们将 controlPanel 的布局管理器设置为 FlowLayout,表示我们希望 colorButton 按照默认的方式排列在 controlPanel 中。
相关问题
实现一个绘图工具,可以按拉橡皮筋的方法绘制直线,椭圆,矩形,并可以选择形状的颜色java代码
以下是一个简单的Java代码示例,实现了一个绘图工具,可以按拉橡皮筋的方法绘制直线、椭圆、矩形,并可以选择形状的颜色:
```
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class DrawingTool extends JFrame {
private int startX, startY, endX, endY;
private Color currentColor = Color.BLACK;
private String currentShape = "Line";
public DrawingTool() {
super("Drawing Tool");
setSize(800, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel drawingPanel = new JPanel();
drawingPanel.setBackground(Color.WHITE);
drawingPanel.addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
startX = e.getX();
startY = e.getY();
}
});
drawingPanel.addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent e) {
endX = e.getX();
endY = e.getY();
repaint();
}
});
drawingPanel.addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
endX = e.getX();
endY = e.getY();
repaint();
}
});
JPanel controlPanel = new JPanel();
controlPanel.setLayout(new FlowLayout());
JButton colorButton = new JButton("Choose Color");
colorButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
currentColor = JColorChooser.showDialog(null, "Choose Color", currentColor);
}
});
controlPanel.add(colorButton);
JRadioButton lineButton = new JRadioButton("Line", true);
lineButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
currentShape = "Line";
}
});
controlPanel.add(lineButton);
JRadioButton ovalButton = new JRadioButton("Oval");
ovalButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
currentShape = "Oval";
}
});
controlPanel.add(ovalButton);
JRadioButton rectButton = new JRadioButton("Rectangle");
rectButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
currentShape = "Rectangle";
}
});
controlPanel.add(rectButton);
ButtonGroup shapeGroup = new ButtonGroup();
shapeGroup.add(lineButton);
shapeGroup.add(ovalButton);
shapeGroup.add(rectButton);
add(drawingPanel, BorderLayout.CENTER);
add(controlPanel, BorderLayout.SOUTH);
setVisible(true);
}
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(currentColor);
if (currentShape.equals("Line")) {
g2d.drawLine(startX, startY, endX, endY);
} else if (currentShape.equals("Oval")) {
int width = Math.abs(endX - startX);
int height = Math.abs(endY - startY);
int x = Math.min(startX, endX);
int y = Math.min(startY, endY);
g2d.drawOval(x, y, width, height);
} else if (currentShape.equals("Rectangle")) {
int width = Math.abs(endX - startX);
int height = Math.abs(endY - startY);
int x = Math.min(startX, endX);
int y = Math.min(startY, endY);
g2d.drawRect(x, y, width, height);
}
}
public static void main(String[] args) {
new DrawingTool();
}
}
```
这段代码使用JFrame作为窗口,使用JPanel作为绘图区域,使用鼠标事件来实现按拉橡皮筋的方法绘制直线、椭圆、矩形,使用JColorChooser类实现颜色选择器。注意,在paint方法中需要使用Graphics2D类来绘制图形,并且需要根据当前选择的形状来绘制不同的图形。
物品入库登记,输出代码 java
好的,以下是一个简单的物品入库登记的Java代码示例:
```
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class InventoryManagementSystem {
private JFrame mainFrame;
private JLabel headerLabel;
private JPanel controlPanel;
public InventoryManagementSystem(){
prepareGUI();
}
public static void main(String[] args){
InventoryManagementSystem inventoryManagementSystem = new InventoryManagementSystem();
inventoryManagementSystem.showEventDemo();
}
private void prepareGUI(){
mainFrame = new JFrame("Inventory Management System");
mainFrame.setSize(400,400);
mainFrame.setLayout(new GridLayout(3, 1));
mainFrame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent windowEvent){
System.exit(0);
}
});
headerLabel = new JLabel("", JLabel.CENTER);
controlPanel = new JPanel();
controlPanel.setLayout(new FlowLayout());
mainFrame.add(headerLabel);
mainFrame.add(controlPanel);
mainFrame.setVisible(true);
}
private void showEventDemo(){
headerLabel.setText("Inventory Management System");
JLabel nameLabel= new JLabel("Name: ", JLabel.RIGHT);
final JTextField nameText = new JTextField(6);
JLabel quantityLabel = new JLabel("Quantity: ", JLabel.RIGHT);
final JTextField quantityText = new JTextField(6);
JLabel priceLabel = new JLabel("Price: ", JLabel.RIGHT);
final JTextField priceText = new JTextField(6);
JButton submitButton = new JButton("Submit");
submitButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String name = nameText.getText();
int quantity = Integer.parseInt(quantityText.getText());
double price = Double.parseDouble(priceText.getText());
// 在这里将物品信息添加到数据结构中
JOptionPane.showMessageDialog(mainFrame, "Item added successfully");
}
});
controlPanel.add(nameLabel);
controlPanel.add(nameText);
controlPanel.add(quantityLabel);
controlPanel.add(quantityText);
controlPanel.add(priceLabel);
controlPanel.add(priceText);
controlPanel.add(submitButton);
mainFrame.setVisible(true);
}
}
```
这段代码实现了一个简单的界面,包括物品名称、数量和价格的输入框,以及一个提交按钮。当用户点击提交按钮时,程序会将输入框中的数据添加到数据结构中。请注意,这只是一个示例,需要根据具体的需求进行修改和完善。