五子棋游戏卷积神经网络评估函数实现
时间: 2023-06-12 13:08:25 浏览: 65
五子棋游戏的卷积神经网络评估函数可以采用深度学习框架TensorFlow或PyTorch实现。以下是一个简单的PyTorch实现示例:
```python
import torch
import torch.nn as nn
import torch.nn.functional as F
class Net(nn.Module):
def __init__(self):
super(Net, self).__init__()
self.conv1 = nn.Conv2d(2, 32, kernel_size=3, padding=1)
self.conv2 = nn.Conv2d(32, 64, kernel_size=3, padding=1)
self.conv3 = nn.Conv2d(64, 128, kernel_size=3, padding=1)
self.conv4 = nn.Conv2d(128, 256, kernel_size=3, padding=1)
self.conv5 = nn.Conv2d(256, 512, kernel_size=3, padding=1)
self.fc1 = nn.Linear(512, 256)
self.fc2 = nn.Linear(256, 1)
self.dropout = nn.Dropout(0.5)
def forward(self, x):
x = F.relu(self.conv1(x))
x = F.relu(self.conv2(x))
x = F.relu(self.conv3(x))
x = F.relu(self.conv4(x))
x = F.relu(self.conv5(x))
x = x.view(x.size(0), -1)
x = F.relu(self.fc1(x))
x = self.dropout(x)
x = self.fc2(x)
return x
```
这个卷积神经网络模型包含5个卷积层和2个全连接层。输入数据是一个二维矩阵,第一维是棋盘上每个位置的状态,第二维是当前玩家的颜色。输出是一个评估值,表示当前局面的胜率。在训练过程中,我们可以使用标准的交叉熵损失函数和Adam优化器。
```python
model = Net()
criterion = nn.BCEWithLogitsLoss()
optimizer = torch.optim.Adam(model.parameters(), lr=0.001)
def train(model, dataloader, criterion, optimizer):
model.train()
running_loss = 0.0
for i, (inputs, targets) in enumerate(dataloader):
optimizer.zero_grad()
outputs = model(inputs)
loss = criterion(outputs, targets)
loss.backward()
optimizer.step()
running_loss += loss.item()
return running_loss / len(dataloader)
def evaluate(model, dataloader, criterion):
model.eval()
running_loss = 0.0
with torch.no_grad():
for inputs, targets in dataloader:
outputs = model(inputs)
loss = criterion(outputs, targets)
running_loss += loss.item()
return running_loss / len(dataloader)
```
训练和评估函数可以使用PyTorch的Dataset和DataLoader来实现。在训练过程中,我们可以使用dropout技术来防止过拟合。最后,我们可以将训练好的模型保存到文件中,以便以后使用。
```python
train_dataset = ...
train_dataloader = torch.utils.data.DataLoader(train_dataset, batch_size=64, shuffle=True)
valid_dataset = ...
valid_dataloader = torch.utils.data.DataLoader(valid_dataset, batch_size=64, shuffle=False)
for epoch in range(100):
train_loss = train(model, train_dataloader, criterion, optimizer)
valid_loss = evaluate(model, valid_dataloader, criterion)
print('Epoch %d: train_loss=%.4f, valid_loss=%.4f' % (epoch+1, train_loss, valid_loss))
torch.save(model.state_dict(), 'model.pt')
```
在使用时,可以先将棋盘状态转换为二维矩阵,然后将其输入到评估函数中,得到当前局面的胜率。
```python
def evaluate_board(board, model):
x = torch.zeros(1, 2, 15, 15)
for i in range(15):
for j in range(15):
if board[i][j] == 1:
x[0, 0, i, j] = 1
elif board[i][j] == 2:
x[0, 1, i, j] = 1
y = model(x)
return torch.sigmoid(y).item()
```