用C语言写一个贪吃蛇游戏 并写出代码
时间: 2023-06-12 21:07:43 浏览: 65
以下是用C语言编写的简单贪吃蛇游戏代码:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <windows.h>
#define WIDTH 40
#define HEIGHT 20
int score = 0, gameover = 0;
int x, y, fruitX, fruitY, tailX[100], tailY[100], nTail;
enum eDirection {STOP = 0, LEFT, RIGHT, UP, DOWN};
enum eDirection dir;
void Setup() {
srand(time(NULL));
gameover = 0;
dir = STOP;
x = WIDTH / 2;
y = HEIGHT / 2;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
score = 0;
}
void Draw() {
system("cls");
for (int i = 0; i < WIDTH + 2; i++) {
printf("#");
}
printf("\n");
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
if (j == 0) {
printf("#");
}
if (i == y && j == x) {
printf("O");
} else if (i == fruitY && j == fruitX) {
printf("F");
} else {
int print = 0;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
printf("o");
print = 1;
}
}
if (!print) {
printf(" ");
}
}
if (j == WIDTH - 1) {
printf("#");
}
}
printf("\n");
}
for (int i = 0; i < WIDTH + 2; i++) {
printf("#");
}
printf("\n");
printf("Score: %d\n", score);
}
void Input() {
if (_kbhit()) {
switch(_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameover = 1;
break;
}
}
}
void Logic() {
int prevX = tailX[0], prevY = tailY[0], prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch(dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x >= WIDTH) {
x = 0;
} else if (x < 0) {
x = WIDTH - 1;
}
if (y >= HEIGHT) {
y = 0;
} else if (y < 0) {
y = HEIGHT - 1;
}
for (int i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y) {
gameover = 1;
}
}
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
nTail++;
}
}
int main() {
Setup();
while (!gameover) {
Draw();
Input();
Logic();
Sleep(50);
}
return 0;
}
```
该代码使用了Windows.h库中的Sleep函数来控制游戏帧率,同时也使用了conio.h库中的_kbhit和_getch函数来检测键盘输入。在游戏主循环中,游戏通过Draw、Input和Logic三个函数来实现游戏的绘制、输入和逻辑更新。其中,逻辑更新部分实现了蛇的移动、碰撞检测和果实的生成等功能。