设计一个pygame的斗地主游戏
时间: 2024-03-28 18:13:53 浏览: 97
Python编写的斗地主
好的,我可以给你提供一个简单的斗地主游戏的框架,你可以在此基础上进行修改和完善。
首先,我们需要导入pygame库和random库:
```python
import pygame
import random
```
然后,我们需要定义一些常量,如窗口大小、牌的图片和位置等:
```python
pygame.init()
# 窗口大小
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
# 牌的图片和位置
CARD_WIDTH = 71
CARD_HEIGHT = 96
CARD_GAP = 20
# 加载牌的图片
cards_img = pygame.image.load('cards.png')
# 定义牌的位置
card_pos = {
'01': (0, 0), '02': (CARD_WIDTH + CARD_GAP, 0), '03': (2 * (CARD_WIDTH + CARD_GAP), 0), '04': (3 * (CARD_WIDTH + CARD_GAP), 0),
'05': (4 * (CARD_WIDTH + CARD_GAP), 0), '06': (5 * (CARD_WIDTH + CARD_GAP), 0), '07': (6 * (CARD_WIDTH + CARD_GAP), 0),
'08': (7 * (CARD_WIDTH + CARD_GAP), 0), '09': (8 * (CARD_WIDTH + CARD_GAP), 0), '10': (9 * (CARD_WIDTH + CARD_GAP), 0),
'11': (10 * (CARD_WIDTH + CARD_GAP), 0), '12': (11 * (CARD_WIDTH + CARD_GAP), 0), '13': (12 * (CARD_WIDTH + CARD_GAP), 0),
'14': (0, CARD_HEIGHT + CARD_GAP), '15': (CARD_WIDTH + CARD_GAP, CARD_HEIGHT + CARD_GAP), '16': (2 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP),
'17': (3 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP), '18': (4 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP), '19': (5 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP),
'20': (6 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP), '21': (7 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP), '22': (8 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP),
'23': (9 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP), '24': (10 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP), '25': (11 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP),
'26': (12 * (CARD_WIDTH + CARD_GAP), CARD_HEIGHT + CARD_GAP), '27': (0, 2 * (CARD_HEIGHT + CARD_GAP)), '28': (CARD_WIDTH + CARD_GAP, 2 * (CARD_HEIGHT + CARD_GAP)),
'29': (2 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)), '30': (3 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)), '31': (4 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)),
'32': (5 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)), '33': (6 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)), '34': (7 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)),
'35': (8 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)), '36': (9 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)), '37': (10 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)),
'38': (11 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)), '39': (12 * (CARD_WIDTH + CARD_GAP), 2 * (CARD_HEIGHT + CARD_GAP)), '40': (WINDOW_WIDTH // 2 - CARD_WIDTH // 2, WINDOW_HEIGHT // 2 - CARD_HEIGHT // 2),
'41': (WINDOW_WIDTH // 2 - CARD_WIDTH // 2 - CARD_GAP - CARD_WIDTH, WINDOW_HEIGHT // 2 - CARD_HEIGHT // 2), '42': (WINDOW_WIDTH // 2 - CARD_WIDTH // 2 + CARD_GAP + CARD_WIDTH, WINDOW_HEIGHT // 2 - CARD_HEIGHT // 2)
}
```
接着,我们需要定义一些类,如玩家类、牌类等:
```python
# 玩家类
class Player:
def __init__(self, name, cards):
self.name = name # 玩家名
self.cards = cards # 手牌
def add_cards(self, cards):
self.cards += cards # 添加牌到手牌
def play_cards(self, cards):
for card in cards:
self.cards.remove(card) # 从手牌中移除已出的牌
def sort_cards(self):
self.cards.sort() # 对手牌排序
# 牌类
class Card:
def __init__(self, code):
self.code = code # 牌的编号
self.img = cards_img.subsurface(pygame.Rect(card_pos[code], (CARD_WIDTH, CARD_HEIGHT))) # 牌的图片
def __lt__(self, other):
return int(self.code) < int(other.code) # 比较大小
# 牌堆类
class CardHeap:
def __init__(self):
self.cards = [] # 牌堆中的牌
def shuffle(self):
random.shuffle(self.cards) # 洗牌
def deal(self, num):
dealt_cards = self.cards[:num] # 发牌
self.cards = self.cards[num:]
return dealt_cards
def add_cards(self, cards):
self.cards += cards # 添加牌到牌堆
```
然后,我们需要定义一些函数,如绘制牌、绘制玩家和牌堆、游戏主循环等:
```python
# 绘制牌
def draw_cards(cards, pos):
for i, card in enumerate(cards):
screen.blit(card.img, (pos[0] + i * CARD_GAP, pos[1]))
# 绘制玩家和牌堆
def draw_players_and_heap(players, heap):
for i, player in enumerate(players):
name_font = pygame.font.Font(None, 30)
name_text = name_font.render(player.name, True, (255, 255, 255))
screen.blit(name_text, (20, WINDOW_HEIGHT - 70 - i * 120))
draw_cards(player.cards, (20, WINDOW_HEIGHT - 40 - i * 120))
draw_cards(heap.cards, card_pos['40'])
# 游戏主循环
def main_loop():
# 初始化玩家和牌堆
players = [Player('Player1', []), Player('Player2', []), Player('Player3', [])]
heap = CardHeap()
for code in card_pos.keys():
heap.cards.append(Card(code))
heap.shuffle()
for i in range(17):
for player in players:
player.add_cards(heap.deal(1))
heap.cards.sort(reverse=True)
# 游戏主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
screen.fill((0, 128, 0))
draw_players_and_heap(players, heap)
pygame.display.update()
pygame.display.set_caption('斗地主')
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
main_loop()
```
到这里,我们就完成了斗地主游戏的框架,你可以在此基础上进行修改和完善,比如添加出牌、抢地主、结算等功能。
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