Unity序列化,把字典在Inspector中显示
时间: 2024-03-01 15:53:38 浏览: 213
要在Unity Inspector中显示字典,需要使用Unity内置的序列化功能,并为字典创建一个自定义的Editor。
以下是一个示例代码,演示如何创建一个自定义的Editor,以在Inspector中显示字典:
```csharp
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
[CustomEditor(typeof(MyScript))]
public class MyScriptEditor : Editor
{
private Dictionary<string, int> myDictionary;
void OnEnable()
{
myDictionary = new Dictionary<string, int>();
}
public override void OnInspectorGUI()
{
serializedObject.Update();
SerializedProperty dictionaryProp = serializedObject.FindProperty("myDictionary");
if (dictionaryProp != null)
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(dictionaryProp, true);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
}
}
base.OnInspectorGUI();
}
}
```
在上述代码中,MyScript是你要使用字典的脚本。在OnEnable()方法中,我们初始化了字典。
在OnInspectorGUI()方法中,我们首先使用serializedObject.Update()来更新序列化对象,然后使用serializedObject.FindProperty()方法找到我们要显示的字典属性。然后,我们使用EditorGUILayout.PropertyField()方法来显示字典属性,第二个参数为true表示我们要显示字典中的所有元素。最后,我们使用EditorGUI.EndChangeCheck()方法和serializedObject.ApplyModifiedProperties()方法来保存对字典的修改。
请注意,在使用自定义编辑器时,你需要在脚本类上使用[CustomEditor(typeof(MyScript))]属性进行标记,其中MyScript是你要使用字典的脚本类的名称。
希望这可以帮助你在Unity Inspector中显示字典!
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