python围棋棋盘单机鼠标左键出黑棋鼠标右击下右棋子
时间: 2023-10-14 20:12:48 浏览: 165
下面是一个简单的围棋棋盘的实现,可以用鼠标左键下黑棋,右键下白棋:
```python
import pygame
# 初始化Pygame
pygame.init()
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# 定义棋盘大小和每个格子的大小
BOARD_SIZE = 500
GRID_SIZE = BOARD_SIZE // 19
# 创建窗口
screen = pygame.display.set_mode((BOARD_SIZE, BOARD_SIZE))
pygame.display.set_caption("围棋棋盘")
# 创建棋盘
board = [[0] * 19 for _ in range(19)]
# 游戏循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
# 获取鼠标位置
pos = pygame.mouse.get_pos()
x = pos[0] // GRID_SIZE
y = pos[1] // GRID_SIZE
# 左键下黑棋
if event.button == 1:
board[y][x] = 1
# 右键下白棋
elif event.button == 3:
board[y][x] = 2
# 绘制棋盘和棋子
screen.fill(WHITE)
for i in range(19):
pygame.draw.line(screen, BLACK, (GRID_SIZE, (i+1)*GRID_SIZE), (BOARD_SIZE-GRID_SIZE, (i+1)*GRID_SIZE))
pygame.draw.line(screen, BLACK, ((i+1)*GRID_SIZE, GRID_SIZE), ((i+1)*GRID_SIZE, BOARD_SIZE-GRID_SIZE))
for i in range(19):
for j in range(19):
if board[i][j] == 1:
pygame.draw.circle(screen, BLACK, ((j+1)*GRID_SIZE, (i+1)*GRID_SIZE), GRID_SIZE//2)
elif board[i][j] == 2:
pygame.draw.circle(screen, WHITE, ((j+1)*GRID_SIZE, (i+1)*GRID_SIZE), GRID_SIZE//2)
# 更新屏幕
pygame.display.flip()
# 退出Pygame
pygame.quit()
```
需要注意的是,这只是一个简单的实现,还有很多可以完善的地方,比如判断是否有落子禁手、判断胜负等。
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