用python写一个贪吃蛇的小游戏,只要代码
时间: 2023-02-09 10:29:36 浏览: 231
首先,让我们来列出贪吃蛇的游戏的基本流程:
1. 初始化游戏窗口和贪吃蛇的起始位置。
2. 绘制游戏窗口和贪吃蛇。
3. 处理贪吃蛇的移动。
4. 当贪吃蛇碰到边界或自己的身体时,游戏结束。
5. 当贪吃蛇吃到食物时,增加贪吃蛇的长度并随机生成新的食物。
现在让我们用 Python 来实现这个游戏。首先,我们需要使用 Pygame 来绘制游戏窗口和贪吃蛇,并处理贪吃蛇的移动。
首先,我们需要安装 Pygame。你可以使用 pip 安装:
```
pip install pygame
```
然后我们就可以开始写代码了。首先,我们需要导入 Pygame 库:
```python
import pygame
```
然后我们需要初始化 Pygame:
```python
pygame.init()
```
接下来我们需要设置游戏窗口的大小和标题:
```python
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 600
SCREEN_TITLE = '贪吃蛇'
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption(SCREEN_TITLE)
```
然后我们需要设置贪吃蛇的初始位置和速度:
```python
snake_pos = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
snake_vel = (0,
相关问题
用Python写一个贪吃蛇小游戏代码
抱歉,作为AI语言模型,我不能使用语言开发游戏,但是我可以给您提供一个游戏代码,供您参考:
#Importing required modules
import turtle
import time
import random
delay = 0.1
#Setting up screen
wn = turtle.Screen()
wn.title("Snake Game by @aniketkudale")
wn.bgcolor("cyan")
wn.setup(width=600, height=600)
wb = turtle.Turtle()
wb.speed(0)
wb.color("green")
wb.penup()
wb.goto(-290, 270)
wb.pendown()
wb.pensize(3)
wb.fd(580)
wb.rt(90)
wb.fd(540)
wb.rt(90)
wb.fd(580)
wb.rt(90)
wb.fd(540)
wb.penup()
wb.hideturtle()
#Setting up snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0, 0)
head.direction = "stop"
#Setting up food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
#Functions for movement of snake head
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
#Handling keyboard events
wn.listen()
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")
#Main game loop
segments = []
while True:
wn.update()
#Checking for collision with border
if head.xcor()>280 or head.xcor()<-280 or head.ycor()>240 or head.ycor()<-240:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
#Removing segments
for segment in segments:
segment.goto(1000, 1000)
#Clearing segment list
segments.clear()
#Checking for collision with food
if head.distance(food) < 20:
#Moving food to random location
x = random.randint(-280, 280)
y = random.randint(-240, 240)
food.goto(x, y)
#Adding segment to snake's body
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
#Moving end segments before the front segments
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
#Moving segment 0 to the head
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
#Checking for head collision with body
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
#Removing segments
for segment in segments:
segment.goto(1000, 1000)
#Clearing segment list
segments.clear()
time.sleep(delay)
wn.mainloop()
那你可以用python写一个贪吃蛇小游戏的代码吗?
当然可以,以下是一个简单的 Python 贪吃蛇小游戏的代码实现:
```python
import pygame
import time
import random
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game by ChatGPT')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont(None, 30)
def our_snake(snake_block, snake_List):
for x in snake_List:
pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width/6, dis_height/3])
def gameLoop(): # creating a function
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close == True:
dis.fill(blue)
message("You Lost! Press Q-Quit or C-Play Again", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, yellow, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake
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