具体代码
时间: 2023-07-02 19:21:52 浏览: 52
以下是一个简单的示例代码,演示iOS端如何发送消息给Unity:
在Unity中的C#脚本:
```
using UnityEngine;
using System.Collections;
public class MessageReceiver : MonoBehaviour {
void OnMessageReceived(string message) {
Debug.Log("Received message from iOS: " + message);
}
}
```
在iOS中的Objective-C类:
```
#import "UnityAppController.h"
@interface iOSUnityBridge : UnityAppController<UIApplicationDelegate>
@end
@implementation iOSUnityBridge
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions {
// Initialize Unity
UnityInit([[[NSBundle mainBundle] bundlePath] UTF8String], "AppController", [self getUnityAppCommandLine]);
// Add Unity view to the current view controller
UIView* unityView = (__bridge UIView*)UnityGetGLView();
UIViewController* rootViewController = [UIApplication sharedApplication].keyWindow.rootViewController;
[rootViewController.view addSubview:unityView];
return YES;
}
- (void)sendMessageToUnity:(NSString*)message {
UnitySendMessage("MessageReceiver", "OnMessageReceived", message.UTF8String);
}
@end
```
在需要发送消息给Unity的地方,调用sendMessageToUnity方法即可:
```
iOSUnityBridge* bridge = [[iOSUnityBridge alloc] init];
[bridge sendMessageToUnity:@"Hello, Unity!"];
```
需要注意的是,以上代码只是一个简单的示例,实际实现中还需要考虑更多的细节和异常情况。