用python编写强化实习完成俄罗斯方块游戏
时间: 2023-07-27 13:09:04 浏览: 87
好的,以下是一个简单的俄罗斯方块游戏的实现,使用了Python和pygame库。代码中包含注释,帮助理解每一行代码的作用。
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 游戏区域大小
width, height = 300, 600
# 方块大小
block_size = 30
# 颜色定义
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
# 初始化游戏窗口
game_display = pygame.display.set_mode((width, height))
pygame.display.set_caption('俄罗斯方块')
# 游戏区域坐标
game_x, game_y = 50, 50
# 字体设置
font = pygame.font.SysFont(None, 25)
# 方块类型定义
i_block = [(0, -1), (0, 0), (0, 1), (0, 2)]
j_block = [(-1, 0), (0, 0), (1, 0), (1, -1)]
l_block = [(-1, 0), (0, 0), (1, 0), (1, 1)]
o_block = [(0, 0), (0, 1), (1, 0), (1, 1)]
s_block = [(0, 0), (0, 1), (1, 0), (1, -1)]
t_block = [(-1, 0), (0, 0), (1, 0), (0, -1)]
z_block = [(0, 0), (0, -1), (1, 0), (1, 1)]
# 方块颜色定义
block_colors = [red, green, blue]
# 游戏结束标志
game_over = False
# 方块类
class Block:
def __init__(self, shape, color):
self.shape = shape
self.color = color
self.x = 4
self.y = 0
# 方块移动
def move(self, dx, dy):
self.x += dx
self.y += dy
# 方块旋转
def rotate(self):
rotated_shape = []
for x, y in self.shape:
rotated_shape.append((y, -x))
self.shape = rotated_shape
# 方块绘制
def draw(self):
for x, y in self.shape:
pygame.draw.rect(game_display, self.color, (game_x + (self.x + x) * block_size, game_y + (self.y + y) * block_size, block_size, block_size))
# 方块移动检测
def can_move(self, dx, dy, board):
for x, y in self.shape:
new_x = self.x + x + dx
new_y = self.y + y + dy
if new_x < 0 or new_x >= 10 or new_y >= 20 or board[new_x][new_y]:
return False
return True
# 方块落下
def drop(self, board):
while self.can_move(0, 1, board):
self.y += 1
# 随机生成方块
def new_block():
shapes = [i_block, j_block, l_block, o_block, s_block, t_block, z_block]
shape = random.choice(shapes)
color = random.choice(block_colors)
return Block(shape, color)
# 初始化游戏区域
def init_board():
return [[False for y in range(20)] for x in range(10)]
# 绘制游戏区域
def draw_board(board):
for x in range(10):
for y in range(20):
if board[x][y]:
pygame.draw.rect(game_display, board[x][y], (game_x + x * block_size, game_y + y * block_size, block_size, block_size), 0)
else:
pygame.draw.rect(game_display, white, (game_x + x * block_size, game_y + y * block_size, block_size, block_size), 1)
# 消除行
def clear_rows(board):
rows_cleared = 0
y = 19
while y >= 0:
if all(board[x][y] for x in range(10)):
rows_cleared += 1
for y2 in range(y, 0, -1):
for x in range(10):
board[x][y2] = board[x][y2-1]
for x in range(10):
board[x][0] = False
else:
y -= 1
return rows_cleared
# 绘制得分
def draw_score(score):
text = font.render('Score: ' + str(score), True, black)
game_display.blit(text, (game_x, game_y - 30))
# 游戏主循环
def game_loop():
global game_over
# 初始化游戏区域和方块
board = init_board()
block = new_block()
# 游戏得分
score = 0
while not game_over:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and block.can_move(-1, 0, board):
block.move(-1, 0)
elif event.key == pygame.K_RIGHT and block.can_move(1, 0, board):
block.move(1, 0)
elif event.key == pygame.K_DOWN and block.can_move(0, 1, board):
block.move(0, 1)
elif event.key == pygame.K_UP:
block.rotate()
elif event.key == pygame.K_SPACE:
block.drop(board)
# 方块下落
if block.can_move(0, 1, board):
block.move(0, 1)
else:
# 方块落到底部,加入游戏区域
for x, y in block.shape:
board[block.x + x][block.y + y] = block.color
# 消除满行
rows_cleared = clear_rows(board)
score += rows_cleared * 10
# 生成新方块
block = new_block()
# 判断游戏是否结束
if not block.can_move(0, 0, board):
game_over = True
# 绘制游戏界面
game_display.fill(white)
draw_board(board)
block.draw()
draw_score(score)
pygame.display.update()
# 游戏结束,显示得分
game_display.fill(white)
text = font.render('Game Over! Score: ' + str(score), True, black)
game_display.blit(text, (game_x, game_y))
pygame.display.update()
# 等待退出
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
# 运行游戏
game_loop()
```
这个简单的俄罗斯方块游戏中,使用了pygame库进行图形绘制和事件处理。游戏的主循环中,不断处理用户输入和方块下落,同时判断游戏是否结束。当游戏结束时,显示得分并等待用户退出游戏。
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