Failed to execute 'shaderSource' on 'WebclRenderingContext': parameter 1 is not of typeWebGLshader'
时间: 2023-12-27 21:05:01 浏览: 104
webgl-shaders
As an AI language model, I do not have the context to provide a specific solution for this error. However, I can provide some general information that may help in troubleshooting this issue.
The error message suggests that there is an issue with the parameters being passed to the 'shaderSource' function. The first parameter should be a WebGLShader object, but it seems to be of another type.
This error can occur if the shader object is not created properly or if there is an issue with the WebGL context. Some possible reasons for this error are:
1. The shader object is not created with the 'createShader' function of the WebGL context.
2. The shader object is created, but the WebGL context is not initialized properly.
3. The shader code is not valid, and the WebGL context cannot compile it.
To resolve this error, you can try the following steps:
1. Check if the shader object is created with the 'createShader' function of the WebGL context.
2. Verify that the WebGL context is initialized properly.
3. Ensure that the shader code is valid and can be compiled by the WebGL context.
If none of these steps work, you may need to seek further assistance or consult the documentation for the specific WebGL library or framework you are using.
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