用QT C++写一个自动化设备的状态机,包含空闲,停止,运行,报警,初始化失败等状态,注意需要使用QT的状态机,不要循环,单独生成一个C++类
时间: 2023-06-19 10:06:41 浏览: 59
好的,下面是一个参考实现:
```cpp
#include <QStateMachine>
#include <QState>
#include <QDebug>
class DeviceStateMachine : public QObject
{
Q_OBJECT
public:
enum State {
IdleState,
StopState,
RunState,
AlarmState,
InitErrorState
};
DeviceStateMachine(QObject* parent = nullptr)
: QObject(parent)
, m_stateMachine(new QStateMachine(this))
{
QState* idleState = new QState();
idleState->setObjectName("IdleState");
connect(idleState, &QState::entered, this, &DeviceStateMachine::onIdleEntered);
QState* stopState = new QState();
stopState->setObjectName("StopState");
connect(stopState, &QState::entered, this, &DeviceStateMachine::onStopEntered);
QState* runState = new QState();
runState->setObjectName("RunState");
connect(runState, &QState::entered, this, &DeviceStateMachine::onRunEntered);
QState* alarmState = new QState();
alarmState->setObjectName("AlarmState");
connect(alarmState, &QState::entered, this, &DeviceStateMachine::onAlarmEntered);
QState* initErrorState = new QState();
initErrorState->setObjectName("InitErrorState");
connect(initErrorState, &QState::entered, this, &DeviceStateMachine::onInitErrorEntered);
idleState->addTransition(this, &DeviceStateMachine::start, runState);
idleState->addTransition(this, &DeviceStateMachine::stop, stopState);
stopState->addTransition(this, &DeviceStateMachine::start, runState);
stopState->addTransition(this, &DeviceStateMachine::initError, initErrorState);
runState->addTransition(this, &DeviceStateMachine::stop, stopState);
runState->addTransition(this, &DeviceStateMachine::alarm, alarmState);
alarmState->addTransition(this, &DeviceStateMachine::stop, stopState);
m_stateMachine->addState(idleState);
m_stateMachine->addState(stopState);
m_stateMachine->addState(runState);
m_stateMachine->addState(alarmState);
m_stateMachine->addState(initErrorState);
m_stateMachine->setInitialState(idleState);
}
void startDevice() {
emit start();
}
void stopDevice() {
emit stop();
}
void reportAlarm() {
emit alarm();
}
void reportInitError() {
emit initError();
}
State currentState() const {
QState* state = m_stateMachine->configuration().toList().first();
return static_cast<State>(state->objectName().replace("State", "").toInt());
}
public slots:
void start() { }
void stop() { }
void alarm() { }
void initError() { }
signals:
void start();
void stop();
void alarm();
void initError();
private slots:
void onIdleEntered() {
qDebug() << "Idle";
}
void onStopEntered() {
qDebug() << "Stop";
}
void onRunEntered() {
qDebug() << "Run";
}
void onAlarmEntered() {
qDebug() << "Alarm";
}
void onInitErrorEntered() {
qDebug() << "InitError";
}
private:
QStateMachine* m_stateMachine;
};
```
这个状态机包含了五种状态:空闲,停止,运行,报警和初始化失败。使用 `QStateMachine` 实现了这个状态机,并且使用了 `QState` 表示每一个状态。状态之间的转换通过 `addTransition` 函数实现。在状态机中,我们可以使用信号和槽函数来触发状态转换。在本例中,通过 `startDevice` 和 `stopDevice` 方法来触发开始和停止状态转换。在状态转换时,我们可以通过 `currentState` 方法获取当前的状态。