unity 里写一个一键打包脚本,使导出的工程包里有libil2cpp.so文件
时间: 2024-02-24 12:56:21 浏览: 112
好的,以下是一个简单的一键打包脚本,可以在 Unity 中使用。该脚本会在导出的工程包中包含 libil2cpp.so 文件:
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class BuildScript : MonoBehaviour
{
[MenuItem("Build/Build Android")]
public static void BuildAndroid()
{
// Set the path to the Android SDK and JDK
EditorPrefs.SetString("AndroidSdkRoot", "/path/to/android-sdk");
EditorPrefs.SetString("JdkPath", "/path/to/jdk");
// Set the build target to Android
BuildTarget target = BuildTarget.Android;
// Set the output path for the APK
string outputPath = "Builds/Android.apk";
// Build the player
BuildPlayerOptions options = new BuildPlayerOptions();
options.scenes = new[] { "Assets/Scenes/Main.unity" };
options.target = target;
options.locationPathName = outputPath;
options.options = BuildOptions.AcceptExternalModificationsToPlayer;
BuildReport report = BuildPipeline.BuildPlayer(options);
// Check for errors
if (report.summary.result == BuildResult.Succeeded)
{
Debug.Log("Build succeeded: " + outputPath);
// Copy the libil2cpp.so file to the output directory
string buildDirectory = report.summary.outputPath;
string libil2cppPath = buildDirectory + "/lib/arm64-v8a/libil2cpp.so";
string outputPathWithLib = outputPath.Replace(".apk", "-with-lib.so");
FileUtil.CopyFileOrDirectory(libil2cppPath, outputPathWithLib);
}
else
{
Debug.Log("Build failed");
}
}
}
```
请注意,这个脚本假定您的项目已经设置了正确的 Android SDK 和 JDK 路径。如果您的路径不同,请根据需要更改 `AndroidSdkRoot` 和 `JdkPath` 的值。
此外,该脚本还假定您的项目使用IL2CPP作为脚本后端。如果您正在使用Mono,请将 `libil2cpp.so` 的路径更改为 `buildDirectory + "/lib/armeabi-v7a/libunity.so"`。
希望这可以帮助您完成您的任务!
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