解释下面代码:public void ResetRot() { this.transform.localEulerAngles = initialRot; this.transform.localScale = initialSca; }
时间: 2024-03-04 08:51:09 浏览: 100
这是一个C#语言中的Unity3D引擎中的一个方法,在一个MonoBehaviour对象中实现。该方法将该对象的本地旋转角度(localEulerAngles)和本地缩放(localScale)设置为最初的旋转角度(initialRot)和缩放(initialSca)。
其中,transform是MonoBehaviour对象的一个属性,用于获取该对象的Transform组件,即该对象的位置、旋转和缩放信息。localEulerAngles是Transform组件的一个属性,表示该对象相对于其父对象的旋转角度。initialRot和initialSca是MonoBehaviour对象的成员变量,用于储存最初的旋转角度和缩放信息。
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用Java优化一下代码,将父类people类中的部分方法重写,部分成员变量隐藏。class Student{ String name; String gender; int age; public Student(String name,String gender,int age){ this.name=name; this.gender=gender; this.age=age; } public String getName(){ return this.name; } public String getGender(){ return this.gender; } public int getAge(){ return this.age; } public void study(){ System.out.println(this.name+" is studying."); } } class Teacher{ String name; String gender; int age; public Teacher(String name,String gender,int age){ this.name=name; this.gender=gender; this.age=age; } public String getName(){ return this.name; } public String getGender(){ return this.gender; } public int getAge(){ return this.age; } public void teach(){ System.out.println(this.name+" is teaching."); } } class People{ Student student; Teacher teacher; public People( Student student,Teacher teacher){ this.student=student; this.teacher=teacher; } public Student getStudent(){ return this.student; } public Teacher getTeacher(){ return this.teacher; } public void think(){ System.out.println("I am thinking."); } } public class MainClass{ public static void main(String args[]){ Student student=new Student("Tom","male",20); Teacher teacher=new Teacher("Jerry","male",30); People p=new People(student,teacher); System.out.println("Student:"+p.getStudent().getName()+","+p.getStudent().getGender()+","+p.getStudent().getAge()); System.out.println("Teacher:"+p.getTeacher().getName()+","+p.getTeacher().getGender()+","+p.getTeacher().getAge()); p.getStudent().study(); p.getTeacher().teach(); p.think(); } }
以下是使用Java进行优化后的代码:
class Person {
private String name;
private String gender;
private int age;
public Person(String name, String gender, int age) {
this.name = name;
this.gender = gender;
this.age = age;
}
public String getName() {
return this.name;
}
public String getGender() {
return this.gender;
}
public int getAge() {
return this.age;
}
public void think() {
System.out.println("I am thinking.");
}
}
class Student extends Person {
public Student(String name, String gender, int age) {
super(name, gender, age);
}
public void study() {
System.out.println(this.getName() + " is studying.");
}
}
class Teacher extends Person {
public Teacher(String name, String gender, int age) {
super(name, gender, age);
}
public void teach() {
System.out.println(this.getName() + " is teaching.");
}
}
class People {
private Student student;
private Teacher teacher;
public People(Student student, Teacher teacher) {
this.student = student;
this.teacher = teacher;
}
public Student getStudent() {
return this.student;
}
public Teacher getTeacher() {
return this.teacher;
}
public void think() {
System.out.println("I am thinking.");
}
}
public class MainClass {
public static void main(String[] args) {
Student student = new Student("Tom", "male", 20);
Teacher teacher = new Teacher("Jerry", "male", 30);
People p = new People(student, teacher);
System.out.println("Student: " + p.getStudent().getName() + ", " + p.getStudent().getGender() + ", " + p.getStudent().getAge());
System.out.println("Teacher: " + p.getTeacher().getName() + ", " + p.getTeacher().getGender() + ", " + p.getTeacher().getAge());
p.getStudent().study();
p.getTeacher().teach();
p.think();
}
}
在这个优化后的代码中,我们将Person类中的成员变量隐藏并重写了部分方法。Student和Teacher类都继承了Person类,这样我们就可以使用继承来避免代码重复。最后,我们对People类进行了一些微小的修改,以使其与新的类结构相匹配。
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