写一个nvidia c++摄像头h264编码代码
时间: 2023-09-14 11:05:52 浏览: 157
### 回答1:
可以参考以下代码:
#include <stdio.h>
#include <stdlib.h>
#include <nvcuvid.h> // Define the input and output parameters
const char* szInputFilePath = "input.h264";
const char* szOutputFilePath = "output.h264"; int main(int argc, char* argv[])
{
// Initialize the CUDA and Video decoder
CUcontext cuContext = NULL;
CUstream cuStream = NULL;
NvCudaVideoContext cudaVideoContext; // Allocate memory for the input and output buffers
unsigned char* pInputBuffer = NULL;
unsigned char* pOutputBuffer = NULL; // Read in the input H264 file and allocate memory for the output buffer
size_t nInputBufferSize = 0;
size_t nOutputBufferSize = 0;
ReadH264File(szInputFilePath, &pInputBuffer, &nInputBufferSize);
pOutputBuffer = (unsigned char*)malloc(nInputBufferSize);
nOutputBufferSize = nInputBufferSize; // Perform NVIDIA Cuda H264 decoding
NvCudaVideoDecode(&cudaVideoContext, cuContext, cuStream, pInputBuffer, nInputBufferSize, pOutputBuffer, nOutputBufferSize); // Write the output H264 file
WriteH264File(szOutputFilePath, pOutputBuffer, nOutputBufferSize); // Cleanup
if (pInputBuffer)
free(pInputBuffer);
if (pOutputBuffer)
free(pOutputBuffer); NvCudaVideoDestroy(&cudaVideoContext);
return 0;
}
### 回答2:
要编写一个 NVIDIA C 摄像头 H.264 编码代码,你可以按照以下步骤进行操作:
第一步,你需要准备好一台支持 NVIDIA GPU 的计算机,并且安装好适应的驱动和软件环境。你可以使用 NVIDIA Video Codec SDK 来编写代码,该 SDK 提供了一套用于编码和解码视频的 API。
第二步,你需要打开摄像头设备,并且配置摄像头的参数,如分辨率、帧率等。你可以使用 NVIDIA 的 Multimedia API(NvMedia)来完成此步骤。首先,你需要初始化 NvMedia,然后打开摄像头设备。接下来,你可以设置摄像头的参数,如分辨率和帧率。
第三步,你需要创建一个用于编码的视频编码器。你可以使用 NVIDIA Video Codec SDK 中的 API 来创建和配置编码器。首先,你需要初始化编码器,并设置编码参数,如输入图像格式、输出码流格式和编码比特率。然后,你可以创建编码器会话,并进行编码器初始化。
第四步,你需要采集摄像头的图像帧,并将其送入编码器进行编码。你可以使用 NvMedia API 来捕获图像帧,并将其转换为编码器可以接受的格式。然后,你可以将图像帧送入编码器会话进行编码,并将编码后的数据写入文件或发送到其他目标。
第五步,你需要释放所有资源并进行清理工作。在完成编码操作后,你需要销毁编码器会话并释放所有相关资源。最后,关闭摄像头设备,释放 NvMedia 相关资源。
以上是一个简单的示例代码框架,你可以根据实际需求进行扩展和优化。对于具体的函数调用和细节,请参考 NVIDIA Video Codec SDK 和 NvMedia 的文档,以获得更详细的信息和示例代码。
### 回答3:
以下是一个简单的示例代码,展示了如何使用NVIDIA C摄像头库进行H264编码。
```c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <stdint.h>
#include <nvmedia.h>
#include <nvmedia_isc.h>
#include <nvmedia_2d.h>
#include <nvmedia_icp.h>
#include <nvmedia_iep.h>
#include <nvmedia_ipp.h>
#include <nvmedia_i2c.h>
#include <nvmedia_sv.h>
#define WIDTH 1920
#define HEIGHT 1080
#define FRAMERATE 30
#define NUM_BUFFER 5
NvMediaDevice *device;
NvMediaSurfaceType surfType = NvMediaSurfaceType_R8G8B8A8;
NvMediaIPPManager *ippManager;
NvMediaIEP *iep;
typedef struct {
NvMediaImage *inputImage;
NvMediaImage *outputImage;
NvMediaBlock *block;
} Context;
void cleanup(Context *ctx) {
if (ctx) {
if (ctx->inputImage) NvMediaImageDestroy(ctx->inputImage);
if (ctx->outputImage) NvMediaImageDestroy(ctx->outputImage);
if (ctx->block) NvMediaBlockDestroy(ctx->block);
}
}
void sigintHandler(int signum) {
NvMediaIPPStopPipeline(ippManager);
cleanup(NULL);
exit(0);
}
int main()
{
signal(SIGINT, sigintHandler);
if (NvMediaDeviceCreate(&device) != NVMEDIA_STATUS_OK) {
printf("Failed to create the NvMedia device\n");
return -1;
}
NvMediaICPSettings icpSettings;
memset(&icpSettings, 0, sizeof(NvMediaICPSettings));
icpSettings.interfaceType = NVMEDIA_IMAGE_CAPTURE_EMBEDDED_SYNC;
icpSettings.width = WIDTH;
icpSettings.height = HEIGHT;
icpSettings.surfAllocAttrs[0].type = surfType;
icpSettings.surfAllocAttrs[0].numSurfaces = NUM_BUFFER;
NvMediaICP *icp = NvMediaICPCreate(device, &icpSettings);
if (!icp) {
printf("Failed to create ICP\n");
NvMediaDeviceDestroy(device);
return -1;
}
Context ctx;
memset(&ctx, 0, sizeof(Context));
ctx.block = NvMediaBlockCreate(device, NVMEDIA_BLOCK_COMPUTE_1);
if (!ctx.block) {
printf("Failed to create NvMedia block\n");
NvMediaICPDestroy(icp);
NvMediaDeviceDestroy(device);
return -1;
}
NvMediaSurfAllocAttr surfAllocAttrs[NUM_BUFFER];
memset(surfAllocAttrs, 0, sizeof(NvMediaSurfAllocAttr) * NUM_BUFFER);
for (int i = 0; i < NUM_BUFFER; i++) {
surfAllocAttrs[i].type = NVMEDIA_IMAGE_YUV420;
surfAllocAttrs[i].layout = NVMEDIA_IMAGE_LAYOUT_BLOCK_LINEAR;
surfAllocAttrs[i].blockLinearFormat = NVMEDIA_BLOCKLINEAR_FORMAT_FOURCC_YUV420;
surfAllocAttrs[i].surfAdvConfig = NULL;
}
if (NvMediaIPPManagerCreate(device, ctx.block, &ctx.inputImage, surfAllocAttrs, NUM_BUFFER, &ippManager) != NVMEDIA_STATUS_OK) {
printf("Failed to create IPP manager\n");
cleanup(&ctx);
NvMediaICPDestroy(icp);
NvMediaDeviceDestroy(device);
return -1;
}
ctx.outputImage = NvMediaImageCreate(device, NVMEDIA_IMAGE_YUV420, surfType, WIDTH, HEIGHT);
if (!ctx.outputImage) {
printf("Failed to create output image\n");
cleanup(&ctx);
NvMediaICPDestroy(icp);
NvMediaDeviceDestroy(device);
return -1;
}
NvMediaIPPComponent components[] = {NVMEDIA_IMAGE_CAPTURE_COMPONENT, NVMEDIA_IMAGE_OUTPUT_COMPONENT};
if (NvMediaIPPSetCaptureComponent(icp, components, &ctx.inputImage) != NVMEDIA_STATUS_OK ||
NvMediaIPPSetOutputComponent(ippManager, 1, components, &ctx.outputImage) != NVMEDIA_STATUS_OK) {
printf("Failed to set IPP components\n");
cleanup(&ctx);
NvMediaICPDestroy(icp);
NvMediaDeviceDestroy(device);
return -1;
}
NvMediaParams params;
memset(¶ms, 0, sizeof(NvMediaParams));
params.codecParams.h264EncParams.width = WIDTH;
params.codecParams.h264EncParams.height = HEIGHT;
params.codecParams.h264EncParams.maxBitrate = 8000000; // 设置码率为8Mbps
params.codecParams.h264EncParams.frameRateDen = 1;
params.codecParams.h264EncParams.frameRateNum = FRAMERATE;
params.codecParams.h264EncParams.profile = NVMEDIA_ENCODE_PROFILE_BASELINE; // 使用Baseline配置
params.codecParams.h264EncParams.rateControlParams.rateControlMode = NVMEDIA_RATE_CONTROL_MODE_VBR; // 使用可变码率(VBR)
params.codecParams.h264EncParams.rateControlParams.vbvParams.vbvSize = 4000000; // 设置VBV大小为4s时长的码流
params.codecParams.h264EncParams.rateControlParams.vbvParams.initialDelay = 1000000; // 设置初始VBV时长为1s
params.codecParams.h264EncParams.gopLength = FRAMERATE; // 设置关键帧间隔
iep = NvMediaIEPCreate(device, ¶ms);
if (!iep) {
printf("Failed to create IEP\n");
cleanup(&ctx);
NvMediaICPDestroy(icp);
NvMediaDeviceDestroy(device);
return -1;
}
printf("Successfully initialized NVIDIA camera and encoder\n");
// 开始摄像头捕获与编码
if (NvMediaIPPRunPipeline(ippManager) != NVMEDIA_STATUS_OK) {
printf("Failed to start the IPP pipeline\n");
cleanup(&ctx);
NvMediaICPDestroy(icp);
NvMediaDeviceDestroy(device);
return -1;
}
while (1) {
NvMediaImage *inputImages[NUM_BUFFER];
NvMediaImage *outputImages[NUM_BUFFER];
NvMediaIPPGetBuffers(ippManager, inputImages, outputImages, NULL, NULL);
for (int i = 0; i < NUM_BUFFER; i++) {
NvMediaSurface *inputSurface = NvMediaImageGetSurface(inputImages[i]);
NvMediaBSPSetTimeStamp(NULL, inputSurface, 0);
if (NvMediaIEPFeedFrame(iep, inputImages[i]) != NVMEDIA_STATUS_OK) {
printf("Failed to feed frame to IEP\n");
cleanup(&ctx);
NvMediaICPDestroy(icp);
NvMediaIEPDestroy(iep);
NvMediaDeviceDestroy(device);
return -1;
}
NvMediaImage *outputImage;
if (NvMediaIEPGetFrame(iep, &outputImage, 0) != NVMEDIA_STATUS_OK) {
printf("Failed to get frame from IEP\n");
cleanup(&ctx);
NvMediaICPDestroy(icp);
NvMediaIEPDestroy(iep);
NvMediaDeviceDestroy(device);
return -1;
}
NvMediaImageGetSurface(outputImage);
if (NvMediaIPPInsertFrame(ippManager, inputImages[i], outputImages[i], NULL, NULL) != NVMEDIA_STATUS_OK) {
printf("Failed to insert IEP frame into IPP\n");
cleanup(&ctx);
NvMediaICPDestroy(icp);
NvMediaIEPDestroy(iep);
NvMediaDeviceDestroy(device);
return -1;
}
}
}
}
```
这段代码展示了使用NVIDIA C摄像头库(NvMedia)和H.264编码器(NvMediaIEP)进行实时视频捕获和编码的过程。代码首先创建了NvMedia设备和ICP(Image Capture)模块,然后初始化IPP(Image Processing Pipeline)管道,并设置摄像头捕获组件和输出组件。接下来,代码创建了IEP(Image Encoder and Processor)和编码参数,并启动了摄像头捕获和编码。最后,代码在一个无限循环中将捕获到的帧送入IEP进行编码,并将编码后的帧插入IPP管道。
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