编成一个俄罗斯方块游戏
时间: 2023-05-19 07:05:49 浏览: 36
非常感谢您的提问!以下是一个简单的俄罗斯方块游戏的代码示例:
```python
import pygame
import random
# 游戏区域大小
WIDTH = 10
HEIGHT = 20
# 方块大小
BLOCK_SIZE = 30
# 游戏区域左上角坐标
OFFSET_X = 50
OFFSET_Y = 50
# 方块种类及其形状
BLOCKS = [
[(0, 0), (1, 0), (0, 1), (1, 1)], # 正方形
[(0, 0), (1, 0), (2, 0), (3, 0)], # 一字形
[(0, 0), (1, 0), (2, 0), (2, 1)], # L形
[(0, 0), (1, 0), (2, 0), (2, -1)], # 反L形
[(0, 0), (1, 0), (1, 1), (2, 1)], # Z形
[(0, 1), (1, 1), (1, 0), (2, 0)], # 反Z形
[(0, 0), (1, 0), (2, 0), (1, 1)], # T形
]
class Block:
def __init__(self, x, y, shape):
self.x = x
self.y = y
self.shape = shape
def move(self, dx, dy):
self.x += dx
self.y += dy
def rotate(self):
new_shape = []
for x, y in self.shape:
new_shape.append((y, -x))
self.shape = new_shape
def draw(self, screen):
for x, y in self.shape:
pygame.draw.rect(screen, (255, 255, 255), (OFFSET_X + (self.x + x) * BLOCK_SIZE, OFFSET_Y + (self.y + y) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
class Game:
def __init__(self):
self.screen = pygame.display.set_mode((OFFSET_X * 2 + WIDTH * BLOCK_SIZE, OFFSET_Y * 2 + HEIGHT * BLOCK_SIZE))
self.blocks = []
self.score = 0
self.game_over = False
def new_block(self):
x = WIDTH // 2
y = 0
shape = random.choice(BLOCKS)
self.blocks.append(Block(x, y, shape))
def check_collision(self, block):
for x, y in block.shape:
if block.x + x < 0 or block.x + x >= WIDTH or block.y + y >= HEIGHT or (block.x + x, block.y + y) in [(b.x, b.y) for b in self.blocks]:
return True
return False
def remove_full_lines(self):
full_lines = []
for y in range(HEIGHT):
if all((x, y) in [(b.x, b.y) for b in self.blocks] for x in range(WIDTH)):
full_lines.append(y)
for y in full_lines:
self.blocks = [b for b in self.blocks if b.y != y]
for b in self.blocks:
if b.y < y:
b.move(0, 1)
self.score += len(full_lines)
def run(self):
clock = pygame.time.Clock()
self.new_block()
while not self.game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.blocks[-1].move(-1, 0)
if self.check_collision(self.blocks[-1]):
self.blocks[-1].move(1, 0)
elif event.key == pygame.K_RIGHT:
self.blocks[-1].move(1, 0)
if self.check_collision(self.blocks[-1]):
self.blocks[-1].move(-1, 0)
elif event.key == pygame.K_UP:
self.blocks[-1].rotate()
if self.check_collision(self.blocks[-1]):
self.blocks[-1].rotate()
elif event.key == pygame.K_DOWN:
self.blocks[-1].move(0, 1)
if self.check_collision(self.blocks[-1]):
self.blocks[-1].move(0, -1)
self.screen.fill((0, 0, 0))
for block in self.blocks:
block.draw(self.screen)
pygame.display.set_caption("Score: {}".format(self.score))
pygame.display.flip()
if self.check_collision(self.blocks[-1]):
self.blocks[-1].move(0, -1)
if self.check_collision(self.blocks[-1]):
self.game_over = True
else:
self.remove_full_lines()
if len(self.blocks) == 0:
self.new_block()
clock.tick(10)
if __name__ == "__main__":
pygame.init()
game = Game()
game.run()
pygame.quit()
```
希望这个代码示例能够帮助您编写俄罗斯方块游戏!