jobject windowView_ = nullptr;
时间: 2024-06-02 13:12:20 浏览: 25
这段代码是在 C++ 中定义了一个名为 `windowView_` 的变量,并将其初始化为 `nullptr`,即空指针。`jobject` 是 Android NDK 中的数据类型,表示一个 Java 对象的引用。因此,可以猜测这段代码与 Android 中的 Java 对象有关,可能是用于保存一个窗口视图对象的引用。
相关问题
编写c++的一个可视化的进程调度算法演示程序
以下是一个简单的可视化的进程调度算法演示程序的C++实现,使用了Qt库进行界面开发:
```cpp
#include <QtWidgets/QApplication>
#include <QtWidgets/QMainWindow>
#include <QtCharts/QChartView>
#include <QtCharts/QBarSet>
#include <QtCharts/QBarSeries>
#include <QtCharts/QValueAxis>
#include <QtCharts/QBarCategoryAxis>
#include <QtCharts/QStackedBarSeries>
#include <QtCharts/QChart>
#include <QtCore/QObject>
#include <QtCore/QTimer>
#include <QtCore/QDebug>
#include <vector>
QT_CHARTS_USE_NAMESPACE
class Process
{
public:
Process(int id, int arrival_time, int burst_time)
: id_(id),
arrival_time_(arrival_time),
burst_time_(burst_time),
remaining_time_(burst_time),
waiting_time_(0),
is_done_(false)
{}
int id() const { return id_; }
int arrival_time() const { return arrival_time_; }
int burst_time() const { return burst_time_; }
int remaining_time() const { return remaining_time_; }
int waiting_time() const { return waiting_time_; }
bool is_done() const { return is_done_; }
void set_remaining_time(int remaining_time) { remaining_time_ = remaining_time; }
void set_waiting_time(int waiting_time) { waiting_time_ = waiting_time; }
void mark_as_done() { is_done_ = true; }
private:
int id_;
int arrival_time_;
int burst_time_;
int remaining_time_;
int waiting_time_;
bool is_done_;
};
class Scheduler : public QObject
{
Q_OBJECT
public:
Scheduler(std::vector<Process> processes, int time_quantum, QObject *parent = nullptr)
: QObject(parent),
processes_(processes),
time_quantum_(time_quantum),
current_time_(0),
current_process_(-1),
is_done_(false)
{}
void run();
int total_waiting_time() const;
bool is_done() const { return is_done_; }
signals:
void process_started(int process_id, int start_time);
void process_finished(int process_id, int finish_time);
private:
std::vector<Process> processes_;
int time_quantum_;
int current_time_;
int current_process_;
bool is_done_;
};
void Scheduler::run()
{
Q_ASSERT(processes_.size() > 0);
while (!is_done_)
{
// Check if all processes are done
bool all_done = true;
for (const Process& process : processes_)
{
if (!process.is_done())
{
all_done = false;
break;
}
}
if (all_done)
{
is_done_ = true;
break;
}
// Check if we need to switch to a new process
if (current_process_ == -1 || processes_[current_process_].remaining_time() == 0)
{
// Find the next process that has arrived and hasn't finished yet
int next_process = -1;
for (size_t i = 0; i < processes_.size(); ++i)
{
if (!processes_[i].is_done() && processes_[i].arrival_time() <= current_time_)
{
next_process = i;
break;
}
}
if (next_process == -1)
{
// No processes ready to run, just advance time
++current_time_;
continue;
}
else
{
// Switch to the new process
current_process_ = next_process;
emit process_started(processes_[current_process_].id(), current_time_);
}
}
// Run the current process for the time quantum
int remaining_time = processes_[current_process_].remaining_time();
int run_time = std::min(time_quantum_, remaining_time);
current_time_ += run_time;
processes_[current_process_].set_remaining_time(remaining_time - run_time);
// Check if the current process has finished
if (processes_[current_process_].remaining_time() == 0)
{
processes_[current_process_].mark_as_done();
processes_[current_process_].set_waiting_time(current_time_ - processes_[current_process_].arrival_time() - processes_[current_process_].burst_time());
emit process_finished(processes_[current_process_].id(), current_time_);
current_process_ = -1;
}
}
}
int Scheduler::total_waiting_time() const
{
int total_waiting_time = 0;
for (const Process& process : processes_)
{
total_waiting_time += process.waiting_time();
}
return total_waiting_time;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
private slots:
void start_simulation();
void update_chart(int process_id, int start_time, int finish_time);
private:
void setup_chart();
std::vector<Process> processes_;
int time_quantum_;
QChartView *chart_view_;
QStackedBarSeries *series_;
QValueAxis *axis_x_;
QBarCategoryAxis *axis_y_;
};
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent),
chart_view_(nullptr),
series_(nullptr),
axis_x_(nullptr),
axis_y_(nullptr)
{
// Define the processes
processes_.push_back(Process(1, 0, 10));
processes_.push_back(Process(2, 1, 5));
processes_.push_back(Process(3, 2, 3));
processes_.push_back(Process(4, 3, 4));
processes_.push_back(Process(5, 4, 2));
// Define the time quantum
time_quantum_ = 2;
// Set up the chart
setup_chart();
// Set up the main window
setCentralWidget(chart_view_);
setWindowTitle(tr("Process Scheduler"));
}
void MainWindow::setup_chart()
{
// Create the series
series_ = new QStackedBarSeries();
// Add the data
for (const Process& process : processes_)
{
QBarSet *bar_set = new QBarSet(QString("Process %1").arg(process.id()));
bar_set->append(process.burst_time());
series_->append(bar_set);
}
// Create the chart and add the series
QChart *chart = new QChart();
chart->addSeries(series_);
// Set the axes
axis_x_ = new QValueAxis();
axis_x_->setRange(0, 20);
axis_x_->setLabelFormat("%d");
chart->addAxis(axis_x_, Qt::AlignBottom);
axis_y_ = new QBarCategoryAxis();
QStringList categories;
for (const Process& process : processes_)
{
categories << QString("Process %1").arg(process.id());
}
axis_y_->append(categories);
chart->addAxis(axis_y_, Qt::AlignLeft);
// Connect the signals
connect(this, &MainWindow::update_chart, this, &MainWindow::update_chart);
connect(chart, &QChart::plotAreaChanged, [=](const QRectF& rect) {
qreal x_scale = axis_x_->length() / (axis_x_->max() - axis_x_->min());
qreal y_scale = axis_y_->length() / (axis_y_->categories().size() + 1);
chart->scroll(-rect.x() / x_scale, 0);
});
// Set up the chart view
chart_view_ = new QChartView(chart);
chart_view_->setRenderHint(QPainter::Antialiasing);
}
void MainWindow::start_simulation()
{
// Create the scheduler
Scheduler *scheduler = new Scheduler(processes_, time_quantum_, this);
// Connect the signals
connect(scheduler, &Scheduler::process_started, this, &MainWindow::update_chart);
connect(scheduler, &Scheduler::process_finished, this, &MainWindow::update_chart);
// Run the scheduler
scheduler->run();
// Show the total waiting time
int total_waiting_time = scheduler->total_waiting_time();
QMessageBox::information(this, tr("Process Scheduler"), tr("Total waiting time: %1").arg(total_waiting_time));
// Clean up
delete scheduler;
}
void MainWindow::update_chart(int process_id, int start_time, int finish_time)
{
QStringList categories = axis_y_->categories();
int index = categories.indexOf(QString("Process %1").arg(process_id));
QBarSet *bar_set = series_->barSets()[index];
bar_set->replace(0, finish_time - start_time);
series_->setBarWidth(0.8);
series_->setStackingGap(0);
QPalette palette;
QColor color = palette.color(QPalette::Active, QPalette::Highlight);
bar_set->setColor(color);
if (finish_time == start_time)
{
bar_set->setColor(Qt::gray);
}
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
#include "main.moc"
```
该程序的界面包含一个水平条形图,每个条形表示一个进程的执行时间。程序使用了Qt Charts库来创建和更新条形图。在调度程序运行时,每当一个进程开始执行或结束执行时,都会发出一个信号来更新条形图。最后,程序显示总等待时间的消息框。
请分析一下Windows Terminal项目的软件体系结构,并用相关代码进行说明
Windows Terminal 的软件体系结构可以分为以下几个部分:
1. UI 层:Windows Terminal 的用户界面由 UWP 应用程序负责,它提供了一个现代化的用户界面,可以在多个终端之间进行切换,还支持自定义主题、字体和快捷键等功能。
在 Windows Terminal 的 UI 层,主要通过 XAML 和 C++ 代码实现了用户界面的显示和交互。以下是一个简单的 XAML 页面示例,它显示了一个文本框和一个按钮:
```xml
<Page
x:Class="MyApp.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:MyApp">
<Grid>
<TextBox x:Name="MyTextBox" Text="Hello, world!" />
<Button x:Name="MyButton" Content="Click me!" Click="OnButtonClick" />
</Grid>
</Page>
```
在 C++ 代码中,我们可以通过以下方式获取文本框和按钮的引用,并对它们进行操作:
```cpp
#include "MainPage.xaml.h"
using namespace MyApp;
MainPage::MainPage()
{
InitializeComponent();
}
void MainPage::OnButtonClick(Object^ sender, RoutedEventArgs^ e)
{
MyTextBox->Text = "Button clicked!";
}
```
2. 终端层:Windows Terminal 的终端层采用了 ConPTY 技术,这是一个新的 Windows 控制台底层 API,可以与各种终端模拟器进行交互,包括 PowerShell、CMD、WSL 等。
在 Windows Terminal 的终端层,主要通过 ConPTY API 和 C++ 代码实现了终端的交互和管理。以下是一个简单的 C++ 程序示例,它创建了一个新的 ConPTY 进程,并通过标准输入输出流进行交互:
```cpp
#include <Windows.h>
#include <cstdio>
int main()
{
HANDLE hConPTY = nullptr;
HANDLE hStdIn = nullptr;
HANDLE hStdOut = nullptr;
// 创建 ConPTY 进程
SECURITY_ATTRIBUTES sa = { sizeof(SECURITY_ATTRIBUTES) };
sa.bInheritHandle = TRUE;
if (!CreatePipe(&hStdIn, &hStdOut, &sa, 0))
{
return 1;
}
STARTUPINFO si = { sizeof(STARTUPINFO) };
si.cb = sizeof(STARTUPINFO);
si.hStdInput = hStdIn;
si.hStdOutput = hStdOut;
si.hStdError = hStdOut;
si.dwFlags |= STARTF_USESTDHANDLES;
PROCESS_INFORMATION pi = {};
if (!CreateProcess(nullptr, L"powershell.exe", nullptr, nullptr, TRUE, 0, nullptr, nullptr, &si, &pi))
{
return 2;
}
// 读取输出数据
char buffer[1024];
DWORD bytesRead;
while (ReadFile(hStdOut, buffer, sizeof(buffer), &bytesRead, nullptr))
{
if (bytesRead == 0)
{
break;
}
printf("%.*s", bytesRead, buffer);
}
// 等待进程结束
WaitForSingleObject(pi.hProcess, INFINITE);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
CloseHandle(hStdIn);
CloseHandle(hStdOut);
return 0;
}
```
3. 渲染层:Windows Terminal 的渲染层采用了 DirectX 技术,可以支持高性能的图形渲染和动画效果,使终端的显示效果更加流畅和逼真。
在 Windows Terminal 的渲染层,主要通过 DirectX API 和 C++ 代码实现了终端的图形渲染和动画效果。以下是一个简单的 DirectX 程序示例,它创建了一个新的窗口,并在其中绘制了一个红色矩形:
```cpp
#include <Windows.h>
#include <d3d11.h>
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_PAINT:
{
// 渲染画面
DXGI_SWAP_CHAIN_DESC desc = {};
desc.BufferCount = 1;
desc.BufferDesc.Width = 640;
desc.BufferDesc.Height = 480;
desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.OutputWindow = hwnd;
desc.SampleDesc.Count = 1;
desc.Windowed = TRUE;
ID3D11Device* pDevice = nullptr;
ID3D11DeviceContext* pContext = nullptr;
IDXGISwapChain* pSwapChain = nullptr;
if (SUCCEEDED(D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &desc, &pSwapChain, &pDevice, nullptr, &pContext)))
{
ID3D11RenderTargetView* pRenderTargetView = nullptr;
ID3D11Texture2D* pBackBuffer = nullptr;
if (SUCCEEDED(pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer))))
{
pDevice->CreateRenderTargetView(pBackBuffer, nullptr, &pRenderTargetView);
pBackBuffer->Release();
}
float clearColor[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
pContext->ClearRenderTargetView(pRenderTargetView, clearColor);
pSwapChain->Present(0, 0);
pRenderTargetView->Release();
pDevice->Release();
pContext->Release();
pSwapChain->Release();
}
return 0;
}
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
// 创建窗口
WNDCLASS wc = {};
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.lpszClassName = L"MyWindowClass";
RegisterClass(&wc);
HWND hwnd = CreateWindow(L"MyWindowClass", L"Hello, world!", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, nullptr, nullptr, hInstance, nullptr);
// 显示窗口
ShowWindow(hwnd, nShowCmd);
// 消息循环
MSG msg = {};
while (GetMessage(&msg, nullptr, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
```
4. 核心层:Windows Terminal 的核心层包括了一系列的 C++ 类库和模块,它们负责管理终端的状态、处理用户输入、维护会话等功能,是整个软件的核心部分。
在 Windows Terminal 的核心层,主要通过 C++ 代码实现了终端的状态管理、用户输入处理和会话维护等功能。以下是一个简单的 C++ 类示例,它表示了一个终端会话的状态:
```cpp
class TerminalSession
{
public:
TerminalSession()
{
m_hConPTY = nullptr;
m_hStdIn = nullptr;
m_hStdOut = nullptr;
}
~TerminalSession()
{
Close();
}
bool Create()
{
// 创建 ConPTY 进程
SECURITY_ATTRIBUTES sa = { sizeof(SECURITY_ATTRIBUTES) };
sa.bInheritHandle = TRUE;
if (!CreatePipe(&m_hStdIn, &m_hStdOut, &sa, 0))
{
return false;
}
STARTUPINFO si = { sizeof(STARTUPINFO) };
si.cb = sizeof(STARTUPINFO);
si.hStdInput = m_hStdIn;
si.hStdOutput = m_hStdOut;
si.hStdError = m_hStdOut;
si.dwFlags |= STARTF_USESTDHANDLES;
PROCESS_INFORMATION pi = {};
if (!CreateProcess(nullptr, L"powershell.exe", nullptr, nullptr, TRUE, 0, nullptr, nullptr, &si, &pi))
{
return false;
}
m_hConPTY = pi.hProcess;
CloseHandle(pi.hThread);
return true;
}
void Close()
{
if (m_hConPTY != nullptr)
{
TerminateProcess(m_hConPTY, 0);
CloseHandle(m_hConPTY);
CloseHandle(m_hStdIn);
CloseHandle(m_hStdOut);
m_hConPTY = nullptr;
m_hStdIn = nullptr;
m_hStdOut = nullptr;
}
}
private:
HANDLE m_hConPTY;
HANDLE m_hStdIn;
HANDLE m_hStdOut;
};
```
相关推荐
![rar](https://img-home.csdnimg.cn/images/20210720083606.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![docx](https://img-home.csdnimg.cn/images/20210720083331.png)
![docx](https://img-home.csdnimg.cn/images/20210720083331.png)
![pdf](https://img-home.csdnimg.cn/images/20210720083512.png)