c++生成一个B样条曲面代码
时间: 2024-02-27 11:52:37 浏览: 21
以下是一个简单的C++代码示例,用于生成一个B样条曲面。此处用到了OpenCV库中的cv::Mat类来保存图像数据,以及cv::Point3d类来表示三维坐标点。
```c++
#include <opencv2/opencv.hpp>
#include <vector>
using namespace cv;
using namespace std;
// 计算B样条基函数
double BsplineBasis(int i, int k, double u, vector<double> knots)
{
if (k == 1)
{
if (u >= knots[i] && u < knots[i + 1])
{
return 1;
}
else
{
return 0;
}
}
else
{
double w1 = 0, w2 = 0;
if (knots[i + k - 1] - knots[i] != 0)
{
w1 = (u - knots[i]) / (knots[i + k - 1] - knots[i]) * BsplineBasis(i, k - 1, u, knots);
}
if (knots[i + k] - knots[i + 1] != 0)
{
w2 = (knots[i + k] - u) / (knots[i + k] - knots[i + 1]) * BsplineBasis(i + 1, k - 1, u, knots);
}
return w1 + w2;
}
}
// 计算B样条曲面上指定点的坐标
Point3d BsplineSurfacePoint(double u, double v, vector<double> uknots, vector<double> vknots, vector<vector<Point3d>> controlPoints)
{
int n = controlPoints.size() - 1;
int m = controlPoints[0].size() - 1;
Point3d result(0, 0, 0);
for (int i = 0; i <= n; i++)
{
for (int j = 0; j <= m; j++)
{
double Bu = BsplineBasis(i, 4, u, uknots);
double Bv = BsplineBasis(j, 4, v, vknots);
result += controlPoints[i][j] * Bu * Bv;
}
}
return result;
}
int main()
{
int width = 640;
int height = 480;
Mat image(height, width, CV_8UC3, Scalar(0, 0, 0));
// 定义B样条曲面控制点
vector<vector<Point3d>> controlPoints = {
{Point3d(0, 0, 0), Point3d(0, 1, 1), Point3d(0, 2, 1), Point3d(0, 3, 0)},
{Point3d(1, 0, 1), Point3d(1, 1, 2), Point3d(1, 2, 2), Point3d(1, 3, 1)},
{Point3d(2, 0, 1), Point3d(2, 1, 2), Point3d(2, 2, 2), Point3d(2, 3, 1)},
{Point3d(3, 0, 0), Point3d(3, 1, 1), Point3d(3, 2, 1), Point3d(3, 3, 0)}
};
// 定义B样条曲面的参数
vector<double> uknots = {0, 0, 0, 0, 1, 1, 1, 1};
vector<double> vknots = {0, 0, 0, 0, 1, 1, 1, 1};
double ustep = 0.1;
double vstep = 0.1;
// 在图像上绘制B样条曲面
for (double u = 0; u <= 1; u += ustep)
{
for (double v = 0; v <= 1; v += vstep)
{
Point3d point = BsplineSurfacePoint(u, v, uknots, vknots, controlPoints);
int x = point.x * 50 + width / 2;
int y = -point.y * 50 + height / 2;
circle(image, Point(x, y), 2, Scalar(255, 255, 255), -1);
}
}
imshow("B-spline Surface", image);
waitKey(0);
return 0;
}
```
此代码绘制了一个简单的B样条曲面,并将其渲染到了一个OpenCV窗口中。该曲面由一个4x4的控制点矩阵定义,并使用了一个4阶B样条基函数。在绘制曲面时,使用了0.1的步长对曲面进行采样,并将采样点在图像上进行绘制。