c++ qtreewidget支持撤销与恢复功能 示例
时间: 2023-08-18 14:07:05 浏览: 44
以下是一个简单的示例代码,演示如何在 `QTreeWidget` 中添加和删除节点,并支持撤销与恢复操作:
```c++
#include <QtWidgets>
class TreeItem : public QTreeWidgetItem
{
public:
TreeItem(QTreeWidget* parent)
: QTreeWidgetItem(parent)
{
}
void setData(int column, int role, const QVariant& value) override
{
QTreeWidgetItem::setData(column, role, value);
emitDataChanged();
}
void emitDataChanged()
{
emit dataChanged(this);
}
signals:
void dataChanged(QTreeWidgetItem* item);
};
class TreeUndoCommand : public QUndoCommand
{
public:
TreeUndoCommand(QTreeWidget* treeWidget)
: m_treeWidget(treeWidget)
{
}
protected:
QTreeWidget* m_treeWidget;
};
class AddNodeCommand : public TreeUndoCommand
{
public:
AddNodeCommand(QTreeWidget* treeWidget, QTreeWidgetItem* parent, const QStringList& texts, int index)
: TreeUndoCommand(treeWidget), m_parent(parent), m_texts(texts), m_index(index)
{
setText("Add Node");
}
void undo() override
{
QTreeWidgetItem* item = m_parent->takeChild(m_index);
delete item;
}
void redo() override
{
QTreeWidgetItem* item = new TreeItem(m_parent);
item->setText(0, m_texts.at(0));
m_parent->insertChild(m_index, item);
m_treeWidget->setCurrentItem(item);
QObject::connect(item, &TreeItem::dataChanged, this, &AddNodeCommand::onDataChanged);
}
void onDataChanged(QTreeWidgetItem* item)
{
setText("Add Node " + item->text(0));
}
private:
QTreeWidgetItem* m_parent;
QStringList m_texts;
int m_index;
};
class RemoveNodeCommand : public TreeUndoCommand
{
public:
RemoveNodeCommand(QTreeWidget* treeWidget, QTreeWidgetItem* item)
: TreeUndoCommand(treeWidget), m_item(item), m_parent(item->parent()), m_index(m_parent->indexOfChild(item))
{
setText("Remove Node");
m_texts.append(item->text(0));
for (int i = 0; i < item->childCount(); ++i) {
QTreeWidgetItem* child = item->child(i);
m_texts.append(child->text(0));
}
}
void undo() override
{
QTreeWidgetItem* item = new TreeItem(m_parent);
item->setText(0, m_texts.at(0));
m_parent->insertChild(m_index, item);
m_treeWidget->setCurrentItem(item);
for (int i = 1; i < m_texts.size(); ++i) {
QTreeWidgetItem* child = new TreeItem(item);
child->setText(0, m_texts.at(i));
}
QObject::connect(item, &TreeItem::dataChanged, this, &RemoveNodeCommand::onDataChanged);
}
void redo() override
{
for (int i = m_item->childCount() - 1; i >= 0; --i) {
QTreeWidgetItem* child = m_item->takeChild(i);
delete child;
}
m_parent->takeChild(m_index);
delete m_item;
}
void onDataChanged(QTreeWidgetItem* item)
{
setText("Remove Node " + item->text(0));
}
private:
QTreeWidgetItem* m_item;
QTreeWidgetItem* m_parent;
int m_index;
QStringList m_texts;
};
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
QTreeWidget treeWidget;
treeWidget.setHeaderLabels({ "Name" });
QUndoStack undoStack;
QObject::connect(&treeWidget, &QTreeWidget::itemDoubleClicked, [&](QTreeWidgetItem* item, int column) {
Q_UNUSED(column);
item->setFlags(item->flags() | Qt::ItemIsEditable);
});
QObject::connect(&treeWidget, &QTreeWidget::itemChanged, [&](QTreeWidgetItem* item, int column) {
Q_UNUSED(column);
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
static_cast<TreeItem*>(item)->emitDataChanged();
});
QObject::connect(&treeWidget, &QTreeWidget::itemInserted, [&](QTreeWidgetItem* item, QTreeWidgetItem* parent, int index) {
Q_UNUSED(index);
AddNodeCommand* command = new AddNodeCommand(&treeWidget, parent, QStringList() << item->text(0), parent->indexOfChild(item));
undoStack.push(command);
});
QObject::connect(&treeWidget, &QTreeWidget::itemRemoved, [&](QTreeWidgetItem* item) {
RemoveNodeCommand* command = new RemoveNodeCommand(&treeWidget, item);
undoStack.push(command);
});
// 添加根节点
QTreeWidgetItem* root = new TreeItem(&treeWidget);
root->setText(0, "Root");
// 添加子节点
QTreeWidgetItem* child1 = new TreeItem(root);
child1->setText(0, "Child1");
QTreeWidgetItem* child2 = new TreeItem(root);
child2->setText(0, "Child2");
// 设置当前项
treeWidget.setCurrentItem(child2);
// 显示窗口
treeWidget.show();
return app.exec();
}
```
在上面的代码中,我们定义了 `TreeItem` 类来代替 `QTreeWidgetItem` 类,它添加了一个 `dataChanged` 信号,用于在节点数据发生变化时发出信号。我们还定义了 `TreeUndoCommand` 类,它继承自 `QUndoCommand` 类,用于管理撤销与恢复操作。然后,我们分别定义了 `AddNodeCommand` 和 `RemoveNodeCommand` 类,分别代表添加节点和删除节点的操作。
在 `main` 函数中,我们创建了一个 `QTreeWidget` 对象和一个 `QUndoStack` 对象,并将相应的信号与 `QUndoStack` 对象的插入操作和删除操作连接起来。我们还添加了根节点和子节点,并设置了当前项。
在程序运行时,我们可以双击节点来编辑节点名称,也可以右键菜单中选择添加节点或删除节点来进行相应的操作,然后可以使用撤销和恢复按钮或快捷键来撤销和恢复操作。