eg:1. What is Java's principle of platform independence?
Answer: Java is platform-independent because it uses the Java Virtual Machine (JVM) to convert Java code into bytecode, which can be interpreted by the JVM at runtime. This allows Java code to be written once and run on multiple platforms without recompiling.
s built-in support for multithreading through the Thread class and the Runnable interface. By creating and starting multiple threads, a Java application can perform several operations simultaneously, improving overall performance and responsiveness.
6. How does garbage collection work in Java?Answer: Garbage collection is an automatic memory management process in Java that identifies and removes unused objects to free up memory. The JVM's garbage collector monitors object references and determines when an object is no longer accessible. Once an object is deemed unreachable, the garbage collector reclaims the associated memory, preventing memory leaks.
7. What is a Java package, and why is it used?Answer: A Java package is a namespace mechanism that organizes related classes and interfaces into modules. Packages help avoid naming conflicts, provide access control, and promote code reuse. They are typically organized based on their functionality or the organization that developed them.
8. Explain the concept of encapsulation in OOP and how it is achieved in Java.Answer: Encapsulation is a fundamental principle of Object-Oriented Programming (OOP) that involves bundling data and methods that operate on that data within a single unit called a class. In Java, encapsulation is achieved by declaring class members as private, preventing direct access from outside the class. Public methods (getters and setters) are then provided to manipulate these private members, ensuring data integrity and controlling the interaction with the object's internal state.
9. What are the access modifiers in Java, and what do they control?Answer: Java provides four access modifiers: public, protected, private, and default (no modifier specified). These control the visibility and accessibility of class members across different packages and subclasses. Public members can be accessed from anywhere, protected members can be accessed within the same package and subclasses, private members are only accessible within the same class, and default members are accessible within the same package.
10. Describe the difference between '==' and `.equals()` in Java.Answer: In Java, '==' is a comparison operator used to compare primitive types, like int or char, and checks if both sides refer to the same memory location. For object references, '==' checks if they point to the same object in memory. On the other hand, `.equals()` is a method defined in the `Object` class and is typically overridden in custom classes to compare the contents of objects rather than their memory addresses. When comparing strings, for instance, `str1.equals(str2)` checks if the two strings have the same characters, while `str1 == str2` checks if they are the same object.
11. What is the difference between `System.out.println()` and `System.out.print()` in Java?Answer: Both methods are used for outputting text to the console, but they differ in how they display the information. `System.out.println()` prints the given text followed by a newline character, moving the cursor to the next line. Conversely, `System.out.print()` outputs the text without adding a newline, allowing multiple calls to print on the same line.
12. Explain the concept of polymorphism in Java.Answer: Polymorphism is the ability of an object to take on many forms. In Java, it is achieved through method overriding and method overloading. Method overriding allows a subclass to provide a different implementation for a method defined in its superclass, while method overloading involves having multiple methods with the same name but different parameters in a single class.
13. What is the difference between static and non-static members in Java?Answer: Static members belong to the class itself and are shared among all instances of the class. They can be accessed without creating an object and are stored in a separate memory area called the class area. Non-static members, or instance members, are unique to each object and require an instance to access them.
14. What is a Singleton pattern