单片机hal和bsp层
时间: 2024-01-11 11:04:45 浏览: 194
单片机的 HAL (Hardware Abstraction Layer) 和 BSP (Board Support Package) 层是嵌入式系统中常用的两个层次。
HAL 层是硬件抽象层,它为上层提供了一组统一的接口函数,使得上层软件可以方便地访问底层硬件资源,而不需要关心具体的硬件细节。HAL 层通常由芯片厂商提供,它包括了一些针对芯片内部硬件的底层驱动程序,如时钟、定时器、中断控制器等。
BSP 层是板级支持包,它是针对特定硬件平台的软件支持包,为上层软件提供了对硬件平台的抽象和封装。BSP 层包括了针对特定硬件平台的驱动程序和操作系统的引导程序、内存映射、中断向量表等信息,以便上层软件能够正确地运行在特定硬件平台上。
总的来说,HAL 层提供了对芯片内部硬件的抽象,而 BSP 层则提供了对特定硬件平台的抽象和封装。这两个层次的软件设计可以使开发人员更加方便地进行嵌入式软件开发,提高开发效率和可维护性。
相关问题
用hal库写一个具有页面登陆功能的单片机程序(stm32f407ZGTX)
这里是一个简单的示例程序,使用HAL库和STM32F407ZGTX单片机,实现了一个基本的页面登录功能。
首先,在Keil MDK中创建一个新工程,选择STM32F407ZGTX芯片,然后将HAL库添加到工程中。
接下来,创建一个文件夹来存放用户界面文件,例如“GUI”。在该文件夹中创建一个名为“login.h”的头文件。该文件包含用于登录屏幕的所有控件和变量。
```c
#ifndef __LOGIN_H
#define __LOGIN_H
#include "stm32f4xx_hal.h"
#include "stm32f4xx_hal_gpio.h"
#include "stm32f4xx_hal_lcd.h"
#include "stm32f4xx_hal_uart.h"
#define LCD_WIDTH 240
#define LCD_HEIGHT 320
typedef struct {
uint16_t x;
uint16_t y;
uint16_t w;
uint16_t h;
} rect_t;
typedef struct {
rect_t rect;
uint32_t color;
uint8_t *text;
uint16_t text_len;
uint8_t font_size;
} button_t;
typedef struct {
rect_t rect;
uint32_t color;
uint8_t *text;
uint16_t text_len;
uint8_t font_size;
uint8_t is_password;
uint8_t *input_text;
uint16_t max_len;
} text_box_t;
typedef struct {
uint32_t background_color;
uint32_t foreground_color;
uint8_t font_size;
uint8_t *title;
uint16_t title_len;
} login_screen_t;
void gui_draw_button(button_t *button);
void gui_draw_text_box(text_box_t *text_box);
void gui_draw_login_screen(login_screen_t *login_screen);
#endif /* __LOGIN_H */
```
然后,创建一个名为“login.c”的源文件,该文件包含用于绘制控件和处理用户输入的代码。
```c
#include "login.h"
#define UART_HANDLE huart1
#define LCD_HANDLE hlcd
#define BACKGROUND_COLOR LCD_COLOR_WHITE
#define FOREGROUND_COLOR LCD_COLOR_BLACK
#define FONT_SIZE 16
#define BUTTON_COLOR LCD_COLOR_LIGHTGRAY
#define BUTTON_TEXT_COLOR LCD_COLOR_BLACK
#define BUTTON_FONT_SIZE 14
#define TEXT_BOX_COLOR LCD_COLOR_WHITE
#define TEXT_BOX_TEXT_COLOR LCD_COLOR_BLACK
#define TEXT_BOX_FONT_SIZE 14
#define TEXT_BOX_MAX_LEN 20
static void gui_draw_rect(rect_t *rect, uint32_t color) {
for (uint16_t i = rect->x; i < rect->x + rect->w; i++) {
for (uint16_t j = rect->y; j < rect->y + rect->h; j++) {
BSP_LCD_DrawPixel(i, j, color);
}
}
}
void gui_draw_button(button_t *button) {
gui_draw_rect(&button->rect, button->color);
BSP_LCD_SetBackColor(button->color);
BSP_LCD_SetTextColor(BUTTON_TEXT_COLOR);
BSP_LCD_SetFont(&Font16);
BSP_LCD_DisplayStringAt(button->rect.x + 10, button->rect.y + 10, button->text, LEFT_MODE);
}
void gui_draw_text_box(text_box_t *text_box) {
gui_draw_rect(&text_box->rect, text_box->color);
BSP_LCD_SetBackColor(text_box->color);
BSP_LCD_SetTextColor(TEXT_BOX_TEXT_COLOR);
BSP_LCD_SetFont(&Font16);
if (text_box->is_password) {
char password[text_box->text_len];
memset(password, '*', text_box->text_len);
BSP_LCD_DisplayStringAt(text_box->rect.x + 10, text_box->rect.y + 10, password, LEFT_MODE);
} else {
BSP_LCD_DisplayStringAt(text_box->rect.x + 10, text_box->rect.y + 10, text_box->input_text, LEFT_MODE);
}
}
void gui_draw_login_screen(login_screen_t *login_screen) {
BSP_LCD_Clear(login_screen->background_color);
BSP_LCD_SetBackColor(login_screen->background_color);
BSP_LCD_SetTextColor(login_screen->foreground_color);
BSP_LCD_SetFont(&Font20);
BSP_LCD_DisplayStringAt(0, 10, login_screen->title, CENTER_MODE);
}
void gui_enter_text(text_box_t *text_box) {
uint8_t input;
uint16_t len = strlen((const char *)text_box->input_text);
while (len < text_box->max_len) {
if (HAL_UART_Receive(&UART_HANDLE, &input, 1, 1000) == HAL_OK) {
if (input == '\r' || input == '\n') {
break;
}
text_box->input_text[len++] = input;
gui_draw_text_box(text_box);
}
}
}
uint8_t gui_check_password(text_box_t *text_box, uint8_t *password, uint16_t password_len) {
if (strlen((const char *)text_box->input_text) != password_len) {
return 0;
}
for (uint16_t i = 0; i < password_len; i++) {
if (text_box->input_text[i] != password[i]) {
return 0;
}
}
return 1;
}
void login_screen() {
login_screen_t login_screen = {
.background_color = BACKGROUND_COLOR,
.foreground_color = FOREGROUND_COLOR,
.font_size = FONT_SIZE,
.title = (uint8_t *)"Login Screen",
.title_len = strlen("Login Screen")
};
gui_draw_login_screen(&login_screen);
text_box_t username_text_box = {
.rect = {
.x = 30,
.y = 100,
.w = 180,
.h = 30
},
.color = TEXT_BOX_COLOR,
.text = (uint8_t *)"Username:",
.text_len = strlen("Username:"),
.font_size = TEXT_BOX_FONT_SIZE,
.is_password = 0,
.input_text = (uint8_t *)calloc(TEXT_BOX_MAX_LEN, sizeof(uint8_t)),
.max_len = TEXT_BOX_MAX_LEN
};
gui_draw_text_box(&username_text_box);
gui_enter_text(&username_text_box);
text_box_t password_text_box = {
.rect = {
.x = 30,
.y = 150,
.w = 180,
.h = 30
},
.color = TEXT_BOX_COLOR,
.text = (uint8_t *)"Password:",
.text_len = strlen("Password:"),
.font_size = TEXT_BOX_FONT_SIZE,
.is_password = 1,
.input_text = (uint8_t *)calloc(TEXT_BOX_MAX_LEN, sizeof(uint8_t)),
.max_len = TEXT_BOX_MAX_LEN
};
gui_draw_text_box(&password_text_box);
gui_enter_text(&password_text_box);
button_t login_button = {
.rect = {
.x = 80,
.y = 200,
.w = 80,
.h = 30
},
.color = BUTTON_COLOR,
.text = (uint8_t *)"Login",
.text_len = strlen("Login"),
.font_size = BUTTON_FONT_SIZE
};
gui_draw_button(&login_button);
uint8_t password[] = "password";
if (gui_check_password(&password_text_box, password, strlen((const char *)password))) {
BSP_LCD_DisplayStringAt(0, 250, (uint8_t *)"Welcome!", CENTER_MODE);
} else {
BSP_LCD_DisplayStringAt(0, 250, (uint8_t *)"Invalid password", CENTER_MODE);
}
free(username_text_box.input_text);
free(password_text_box.input_text);
}
int main(void) {
HAL_Init();
BSP_LCD_Init();
BSP_LCD_LayerDefaultInit(0, LCD_FB_START_ADDRESS);
BSP_LCD_SelectLayer(0);
BSP_LCD_DisplayOn();
BSP_LCD_Clear(LCD_COLOR_WHITE);
BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
BSP_LCD_SetTextColor(LCD_COLOR_BLACK);
BSP_LCD_SetFont(&Font16);
BSP_UART_Init();
login_screen();
while (1) {}
}
```
该程序使用了STM32F4的HAL库和BSP库,以及LCD和UART的驱动程序。它通过调用GUI函数来绘制控件,并通过UART接收用户输入。它还提供了一个函数来检查密码是否正确,并在LCD上显示欢迎消息或错误消息。
请注意,这只是示例代码,您需要根据您的具体要求进行修改。
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