C++做象棋小游戏代码

时间: 2023-07-31 11:13:36 浏览: 97
以下是一个简单的C++象棋小游戏代码示例: ``` #include <iostream> #include <string> #include <vector> using namespace std; // 定义棋子类型 enum PieceType { EMPTY, KING, QUEEN, ROOK, BISHOP, KNIGHT, PAWN }; // 定义棋子颜色 enum PieceColor { BLACK, WHITE }; // 定义棋子结构体 struct Piece { PieceType type; PieceColor color; }; // 定义棋盘类 class Board { public: Board() { // 初始化棋盘 pieces.resize(8, vector<Piece>(8)); for (int i = 0; i < 8; i++) { pieces[1][i] = { PAWN, BLACK }; pieces[6][i] = { PAWN, WHITE }; } pieces[0][0] = pieces[0][7] = { ROOK, BLACK }; pieces[7][0] = pieces[7][7] = { ROOK, WHITE }; pieces[0][1] = pieces[0][6] = { KNIGHT, BLACK }; pieces[7][1] = pieces[7][6] = { KNIGHT, WHITE }; pieces[0][2] = pieces[0][5] = { BISHOP, BLACK }; pieces[7][2] = pieces[7][5] = { BISHOP, WHITE }; pieces[0][3] = { QUEEN, BLACK }; pieces[7][3] = { QUEEN, WHITE }; pieces[0][4] = { KING, BLACK }; pieces[7][4] = { KING, WHITE }; } // 打印棋盘 void print() { for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { Piece p = pieces[i][j]; if (p.type == EMPTY) { cout << " "; } else { string color = (p.color == BLACK ? "B" : "W"); string type; switch (p.type) { case KING: type = "K"; break; case QUEEN: type = "Q"; break; case ROOK: type = "R"; break; case BISHOP: type = "B"; break; case KNIGHT: type = "N"; break; case PAWN: type = "P"; break; } cout << color << type; } cout << " "; } cout << endl; } } // 移动棋子 bool move(int from_row, int from_col, int to_row, int to_col) { Piece from = pieces[from_row][from_col]; Piece to = pieces[to_row][to_col]; if (from.type == EMPTY) { return false; } if (from.color == to.color) { return false; } switch (from.type) { case KING: if (abs(from_row - to_row) <= 1 && abs(from_col - to_col) <= 1) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, BLACK }; return true; } break; case QUEEN: if ((from_row == to_row || from_col == to_col || abs(from_row - to_row) == abs(from_col - to_col)) && isPathClear(from_row, from_col, to_row, to_col)) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, BLACK }; return true; } break; case ROOK: if ((from_row == to_row || from_col == to_col) && isPathClear(from_row, from_col, to_row, to_col)) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, BLACK }; return true; } break; case BISHOP: if (abs(from_row - to_row) == abs(from_col - to_col) && isPathClear(from_row, from_col, to_row, to_col)) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, BLACK }; return true; } break; case KNIGHT: if ((abs(from_row - to_row) == 2 && abs(from_col - to_col) == 1) || (abs(from_row - to_row) == 1 && abs(from_col - to_col) == 2)) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, BLACK }; return true; } break; case PAWN: if (from.color == BLACK) { if (from_col == to_col && to_row == from_row + 1 && to.type == EMPTY) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, BLACK }; return true; } else if (from_col == to_col && to_row == from_row + 2 && from_row == 1 && to.type == EMPTY && pieces[from_row + 1][from_col].type == EMPTY) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, BLACK }; return true; } else if (abs(from_col - to_col) == 1 && to_row == from_row + 1 && to.type != EMPTY && to.color == WHITE) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, BLACK }; return true; } } else { if (from_col == to_col && to_row == from_row - 1 && to.type == EMPTY) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, WHITE }; return true; } else if (from_col == to_col && to_row == from_row - 2 && from_row == 6 && to.type == EMPTY && pieces[from_row - 1][from_col].type == EMPTY) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, WHITE }; return true; } else if (abs(from_col - to_col) == 1 && to_row == from_row - 1 && to.type != EMPTY && to.color == BLACK) { pieces[to_row][to_col] = from; pieces[from_row][from_col] = { EMPTY, WHITE }; return true; } } break; } return false; } private: vector<vector<Piece>> pieces; // 判断路径是否通畅 bool isPathClear(int from_row, int from_col, int to_row, int to_col) { if (from_row == to_row) { int start_col = min(from_col, to_col); int end_col = max(from_col, to_col); for (int i = start_col + 1; i < end_col; i++) { if (pieces[from_row][i].type != EMPTY) { return false; } } } else if (from_col == to_col) { int start_row = min(from_row, to_row); int end_row = max(from_row, to_row); for (int i = start_row + 1; i < end_row; i++) { if (pieces[i][from_col].type != EMPTY) { return false; } } } else if (abs(from_row - to_row) == abs(from_col - to_col)) { int start_row = min(from_row, to_row); int end_row = max(from_row, to_row); int start_col = min(from_col, to_col); int end_col = max(from_col, to_col); for (int i = 1; i < end_row - start_row; i++) { if (pieces[start_row + i][start_col + i].type != EMPTY) { return false; } } } else { return false; } return true; } }; int main() { Board board; board.print(); while (true) { int from_row, from_col, to_row, to_col; cout << "Enter move (from_row from_col to_row to_col): "; cin >> from_row >> from_col >> to_row >> to_col; if (board.move(from_row, from_col, to_row, to_col)) { board.print(); } else { cout << "Invalid move!" << endl; } } return 0; } ``` 该代码实现了基本的象棋规则,包括棋子的移动、棋子的类型和颜色、棋盘的初始化和打印等功能。您可以根据自己的需求进行修改和扩展。

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