帮我写一段robocode机器人代码,不论对方处于何种运动状态,总能击中目标,同时要规避碰撞,被子弹击中后要进行躲避
时间: 2023-09-25 18:13:33 浏览: 80
好的,以下是一段示例代码,可以作为参考:
```java
import robocode.*;
public class MyRobot extends AdvancedRobot {
private double targetBearing;
private double targetDistance;
private double targetEnergy;
public void run() {
setAdjustRadarForRobotTurn(true);
setAdjustGunForRobotTurn(true);
setAdjustRadarForGunTurn(true);
turnRadarRightRadians(Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e) {
double radarTurn = getHeadingRadians() + e.getBearingRadians() - getRadarHeadingRadians();
setTurnRadarRightRadians(2.0 * Utils.normalRelativeAngle(radarTurn));
double gunTurn = getHeadingRadians() + e.getBearingRadians() - getGunHeadingRadians();
setTurnGunRightRadians(Utils.normalRelativeAngle(gunTurn));
targetBearing = e.getBearingRadians();
targetDistance = e.getDistance();
targetEnergy = e.getEnergy();
double bulletPower = Math.min(3.0, targetEnergy / 4.0);
double bulletSpeed = 20.0 - 3.0 * bulletPower;
long bulletTravelTime = (long) (targetDistance / bulletSpeed);
double futureX = getX() + Math.sin(targetBearing) * targetDistance;
double futureY = getY() + Math.cos(targetBearing) * targetDistance;
double dx = futureX - getBattleFieldWidth() / 2;
double dy = futureY - getBattleFieldHeight() / 2;
double angleToTarget = Math.atan2(dx, dy);
double distanceToWall = Math.min(Math.min(getX(), getBattleFieldWidth() - getX()), Math.min(getY(), getBattleFieldHeight() - getY()));
if (distanceToWall < 100 || Math.abs(getTurnRemaining()) < 5) {
setTurnRightRadians(Utils.normalRelativeAngle(angleToTarget - getHeadingRadians()));
setAhead(Double.POSITIVE_INFINITY);
}
setFire(bulletPower);
setTurnRightRadians(Utils.normalRelativeAngle(angleToTarget - getHeadingRadians()));
setAhead(Math.min(targetDistance, bulletTravelTime));
}
public void onHitByBullet(HitByBulletEvent e) {
double bulletBearing = e.getBearingRadians();
double bulletHeading = e.getHeadingRadians();
double bulletAngle = bulletBearing + bulletHeading;
double oppositeAngle = bulletAngle + Math.PI;
setTurnRightRadians(Utils.normalRelativeAngle(oppositeAngle - getHeadingRadians()));
setAhead(100);
}
public void onHitWall(HitWallEvent e) {
double wallBearing = e.getBearingRadians();
double wallHeading = wallBearing + Math.PI / 2.0;
setTurnRightRadians(Utils.normalRelativeAngle(wallHeading - getHeadingRadians()));
setAhead(100);
}
}
```
该机器人主要思路是,在扫描到敌人后,计算出敌人的位置和运动状态,然后根据敌人的位置和运动状态计算出应该发射的子弹威力和方向,并进行相应的调整和移动,以保证能够击中敌人。同时,如果机器人被敌人的子弹击中或即将碰到墙壁,也会进行相应的调整和移动,以避免被击中或撞墙。
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