基于easyx的俄罗斯方块
时间: 2023-11-17 19:07:22 浏览: 101
好的,我可以为您提供一些关于基于EasyX的俄罗斯方块的代码示例。
首先,您需要安装EasyX图形库并配置好开发环境。然后,您可以创建一个新的EasyX项目,编写以下代码来实现俄罗斯方块的基本功能:
```C++
#include <graphics.h>
#include <conio.h>
#include <time.h>
#include <stdlib.h>
const int BLOCK_SIZE = 20; // 方块大小
const int BOARD_WIDTH = 10; // 棋盘宽度
const int BOARD_HEIGHT = 20; // 棋盘高度
const int BOARD_LEFT = 100; // 棋盘左侧位置
const int BOARD_TOP = 50; // 棋盘顶部位置
const int WINDOW_WIDTH = 500; // 窗口宽度
const int WINDOW_HEIGHT = 600; // 窗口高度
const int FPS = 60; // 帧率
int board[BOARD_HEIGHT][BOARD_WIDTH] = {0}; // 棋盘数组
int currentBlock[4][4] = {0}; // 当前方块数组
int currentBlockType = 0; // 当前方块类型
int currentBlockX = 0; // 当前方块x坐标
int currentBlockY = 0; // 当前方块y坐标
int score = 0; // 得分
bool gameOver = false; // 游戏是否结束
// 方块类型及其形状
int blockTypes[7][4][4] = {
{
{ 0, 0, 0, 0 },
{ 1, 1, 1, 1 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
},
{
{ 0, 2, 2, 0 },
{ 0, 2, 2, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
},
{
{ 0, 3, 0, 0 },
{ 3, 3, 3, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
},
{
{ 4, 4, 0, 0 },
{ 0, 4, 4, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
},
{
{ 0, 5, 5, 0 },
{ 5, 5, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
},
{
{ 6, 6, 6, 0 },
{ 0, 0, 6, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
},
{
{ 7, 7, 7, 0 },
{ 7, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
}
};
// 绘制方块
void drawBlock(int x, int y, int type) {
setfillcolor(type + 1);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (blockTypes[type][i][j]) {
solidrectangle(BOARD_LEFT + (x + j) * BLOCK_SIZE, BOARD_TOP + (y + i) * BLOCK_SIZE,
BOARD_LEFT + (x + j + 1) * BLOCK_SIZE, BOARD_TOP + (y + i + 1) * BLOCK_SIZE);
}
}
}
}
// 绘制棋盘
void drawBoard() {
setfillcolor(WHITE);
solidrectangle(BOARD_LEFT, BOARD_TOP, BOARD_LEFT + BOARD_WIDTH * BLOCK_SIZE, BOARD_TOP + BOARD_HEIGHT * BLOCK_SIZE);
for (int i = 0; i < BOARD_HEIGHT; i++) {
for (int j = 0; j < BOARD_WIDTH; j++) {
if (board[i][j]) {
drawBlock(j, i, board[i][j] - 1);
}
}
}
}
// 检查方块是否出界或与已有方块重叠
bool checkBlock(int x, int y, int type) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (blockTypes[type][i][j]) {
int newX = x + j;
int newY = y + i;
if (newX < 0 || newX >= BOARD_WIDTH || newY < 0 || newY >= BOARD_HEIGHT || board[newY][newX]) {
return false;
}
}
}
}
return true;
}
// 将当前方块放入棋盘中
void placeBlock() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (blockTypes[currentBlockType][i][j]) {
board[currentBlockY + i][currentBlockX + j] = currentBlockType + 1;
}
}
}
}
// 移除已满行并计分
void removeFullRows() {
for (int i = BOARD_HEIGHT - 1; i >= 0; i--) {
bool rowFull = true;
for (int j = 0; j < BOARD_WIDTH; j++) {
if (!board[i][j]) {
rowFull = false;
break;
}
}
if (rowFull) {
for (int k = i; k > 0; k--) {
for (int j = 0; j < BOARD_WIDTH; j++) {
board[k][j] = board[k - 1][j];
}
}
i++;
score += 100;
}
}
}
// 生成新的方块
void generateNewBlock() {
currentBlockType = rand() % 7;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
currentBlock[i][j] = blockTypes[currentBlockType][i][j];
}
}
currentBlockX = BOARD_WIDTH / 2 - 2;
currentBlockY = 0;
if (!checkBlock(currentBlockX, currentBlockY, currentBlockType)) {
gameOver = true;
}
}
// 消息循环
void gameLoop() {
while (!gameOver) {
cleardevice();
drawBoard();
drawBlock(currentBlockX, currentBlockY, currentBlockType);
char scoreStr[20];
sprintf_s(scoreStr, "Score: %d", score);
outtextxy(10, 10, scoreStr);
Sleep(1000 / FPS);
if (kbhit()) {
int key = getch();
switch (key) {
case 'a':
if (checkBlock(currentBlockX - 1, currentBlockY, currentBlockType)) {
currentBlockX--;
}
break;
case 'd':
if (checkBlock(currentBlockX + 1, currentBlockY, currentBlockType)) {
currentBlockX++;
}
break;
case 's':
if (checkBlock(currentBlockX, currentBlockY + 1, currentBlockType)) {
currentBlockY++;
}
break;
case 'w':
int newType = (currentBlockType + 1) % 7;
if (checkBlock(currentBlockX, currentBlockY, newType)) {
currentBlockType = newType;
}
break;
case ' ':
while (checkBlock(currentBlockX, currentBlockY + 1, currentBlockType)) {
currentBlockY++;
}
break;
}
}
if (!checkBlock(currentBlockX, currentBlockY + 1, currentBlockType)) {
placeBlock();
removeFullRows();
generateNewBlock();
}
else {
currentBlockY++;
}
}
outtextxy(WINDOW_WIDTH / 2 - 50, WINDOW_HEIGHT / 2 - 10, "Game Over");
}
// 主函数
int main() {
initgraph(WINDOW_WIDTH, WINDOW_HEIGHT);
srand((unsigned)time(NULL));
generateNewBlock();
gameLoop();
getch();
closegraph();
return 0;
}
```
以上代码实现了基本的俄罗斯方块游戏功能,包括绘制棋盘和方块、检查方块是否出界或与已有方块重叠、将当前方块放入棋盘中、移除已满行并计分、生成新的方块等。您可以根据需要进行修改和扩展。
希望这个示例对您有所帮助!
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