unityUI像地图一样单指移动缩放的实现过程和代码
时间: 2024-02-15 14:05:53 浏览: 147
实现unityUI像地图一样单指移动缩放,可以参考以下步骤和代码:
1. 在Canvas下创建一个Image作为地图背景
2. 编写脚本控制地图的移动和缩放
```C#
using UnityEngine;
using UnityEngine.EventSystems;
public class MapController : MonoBehaviour, IDragHandler, IScrollHandler
{
[SerializeField] private float zoomSpeed = 0.1f;
[SerializeField] private float moveSpeed = 1f;
[SerializeField] private float minZoom = 0.5f;
[SerializeField] private float maxZoom = 2f;
private RectTransform rectTransform;
private Vector2 pointerStart;
private Vector2 pointerOld;
private float zoom = 1f;
private void Awake()
{
rectTransform = GetComponent<RectTransform>();
}
public void OnDrag(PointerEventData eventData)
{
Vector2 pointerDelta = eventData.position - pointerOld;
pointerOld = eventData.position;
rectTransform.anchoredPosition += pointerDelta * moveSpeed / zoom;
}
public void OnScroll(PointerEventData eventData)
{
zoom -= eventData.scrollDelta.y * zoomSpeed;
zoom = Mathf.Clamp(zoom, minZoom, maxZoom);
rectTransform.localScale = Vector3.one * zoom;
}
public void OnPointerDown(PointerEventData eventData)
{
pointerOld = pointerStart = eventData.position;
}
}
```
3. 在场景中将这个脚本挂载在地图Image上
4. 在场景中添加EventSystem组件
5. 在场景中添加TouchInputModule组件
6. 运行程序,用单指拖动地图,用双指缩放地图
注意:要使单指拖动地图,需要将EventSystem的Input Module设置为Touch Input Module,并将其Drag Threshold设置为0。同时,要在代码中实现IDragHandler接口。
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