基于Python3.5实现小鸡快跑游戏源代码
时间: 2023-07-11 09:49:31 浏览: 94
以下是基于Python3.5实现的小鸡快跑游戏源代码:
```python
import pygame
import random
import time
# 初始化 pygame
pygame.init()
# 游戏窗口大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
# 创建游戏窗口
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("小鸡快跑")
# 加载游戏音效
pygame.mixer.music.load("bgm.mp3")
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(-1)
# 加载游戏图片
background_image = pygame.image.load("background.png")
chicken_image = pygame.image.load("chicken.png")
obstacle_image = pygame.image.load("obstacle.png")
# 设置游戏字体
font = pygame.font.SysFont("Arial", 36)
# 障碍物列表
obstacle_list = []
# 玩家得分
score = 0
# 游戏循环标志
done = False
# 游戏结束标志
game_over = False
# 游戏结束时间
game_over_time = 0
# 游戏时间
game_time = 0
# 游戏帧率
clock = pygame.time.Clock()
# 游戏循环
while not done:
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and not game_over:
# 控制小鸡跳跃
chicken_rect.move_ip(0, -100)
# 更新游戏时间
game_time = time.time()
# 创建障碍物
if len(obstacle_list) < 5 and not game_over and game_time - game_over_time > 3:
x = SCREEN_WIDTH
y = random.randint(300, 400)
obstacle_rect = obstacle_image.get_rect(center=(x, y))
obstacle_list.append(obstacle_rect)
# 移动障碍物
for obstacle_rect in obstacle_list:
obstacle_rect.move_ip(-5, 0)
# 删除越界的障碍物
obstacle_list = [obstacle_rect for obstacle_rect in obstacle_list if obstacle_rect.right > 0]
# 检测碰撞
for obstacle_rect in obstacle_list:
if chicken_rect.colliderect(obstacle_rect):
game_over = True
game_over_time = game_time
# 绘制游戏界面
screen.blit(background_image, (0, 0))
for obstacle_rect in obstacle_list:
screen.blit(obstacle_image, obstacle_rect)
screen.blit(chicken_image, chicken_rect)
score_text = font.render("Score: {}".format(score), True, WHITE)
screen.blit(score_text, (10, 10))
if game_over:
game_over_text = font.render("Game Over", True, RED)
screen.blit(game_over_text, (SCREEN_WIDTH // 2 - game_over_text.get_width() // 2, SCREEN_HEIGHT // 2 - game_over_text.get_height() // 2))
# 更新游戏得分
if not game_over:
score += 1
# 更新游戏窗口
pygame.display.flip()
# 控制游戏帧率
clock.tick(60)
# 退出游戏
pygame.quit()
```
请注意,此代码仅供参考,可能需要根据实际情况进行修改和优化。