java: 找不到符号 符号: 变量 Direction 位置: 类 PlayerOne
时间: 2023-07-22 19:29:29 浏览: 95
这个错误通常表示您在使用一个未定义的变量 "Direction"。请检查您的代码,确保您已经正确地定义了 "Direction" 变量,并且它在您试图使用它的地方是可见的。您可能需要检查变量的作用域和命名。如果您仍然无法解决问题,请考虑在相关的代码行上下文中提供更多信息,以便我能够更好地帮助您解决问题。
相关问题
package tankewar; import java.awt.Graphics; import java.awt.Rectangle; import java.awt.event.KeyEvent; public class PlayerOne extends Tank{ public PlayerOne(String img, int x, int y, GamePanel gamePanel, String upImg, String leftImg, String rightImg, String downImg) { super(img, x, y, gamePanel, upImg, leftImg, rightImg, downImg); // TODO Auto-generated constructor stub } public void keyPressedl(KeyEvent e) { int key = e.getKeyCode(); switch (key) { case KeyEvent.VK_A: left = true; break; case KeyEvent.VK_S: down = true; break; case KeyEvent.VK_D: right = true; break; case KeyEvent.VK_W: up = true; break; default: break; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); switch (key) { case KeyEvent.VK_A: left = false; break; case KeyEvent.VK_S: down = false; break; case KeyEvent.VK_D: right = false; break; case KeyEvent.VK_W: up = false; break; default: break; } } public void move() { if(left) { leftward(); } else if(right) { rightward(); } else if(up) { upward(); } else if(down) { downward(); } } @Override public void paintSelf(Graphics g) { // TODO Auto-generated method stub g.drawImage(img,x,y,null); } @Override public Rectangle getRec() { // TODO Auto-generated method stub return new Rectangle(x,y,width,height); } @Override public void paintSelft(Graphics g) { // TODO Auto-generated method stub } @Override public Rectangle gerRec() { // TODO Auto-generated method stub return null; } }
这是一个 Java 语言编写的坦克大战游戏中的玩家一的坦克类。它继承了坦克类,并重写了 keyPressed 和 keyReleased 方法来处理用户输入的方向键事件。在 move 方法中,根据用户输入的方向键来控制坦克的移动方向。在 paintSelf 方法中,使用 Graphics 类的 drawImage 方法来绘制坦克的图片。getRec 和 gerRec 方法分别返回坦克的矩形区域。
java输出五子棋程序
好的,我可以为您分享一个基于Java编写的五子棋程序。以下为代码:
```
import java.util.Scanner;
public class GobangGame {
private static char[][] board;
private static final int ROW = 15;
private static final int COL = 15;
private static char playerOne = 'X';
private static char playerTwo = 'O';
public static void main(String[] args) {
initBoard();
printBoard();
Scanner scanner = new Scanner(System.in);
int x, y;
char currentPlayer = playerOne;
while (true) {
System.out.printf("Player %s, please enter the coordinate row and column you want to place the chess piece(separated by space):", currentPlayer);
x = scanner.nextInt();
y = scanner.nextInt();
if (isValid(x, y)) {
board[x][y] = currentPlayer;
printBoard();
if (isWin(x, y)) {
System.out.printf("Congratulations! Player %s won the game!", currentPlayer);
break;
}
if (isFull()) {
System.out.println("The game ended in a draw!");
break;
}
currentPlayer = currentPlayer == playerOne ? playerTwo : playerOne;
} else {
System.out.println("Illegal move, please try again.");
}
}
}
public static void initBoard() {
board = new char[ROW][COL];
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
board[i][j] = '+';
}
}
}
public static void printBoard() {
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
System.out.print(board[i][j] + " ");
}
System.out.println();
}
}
public static boolean isValid(int x, int y) {
if (x < 0 || x >= ROW || y < 0 || y >= COL) {
return false;
}
if (board[x][y] != '+') {
return false;
}
return true;
}
public static boolean isWin(int x, int y) {
char current = board[x][y];
int count = 1; // count for horizontal
int i, j;
// check horizontal
i = x;
j = y - 1;
while (j >= 0 && board[i][j] == current) {
count++;
j--;
}
j = y + 1;
while (j < COL && board[i][j] == current) {
count++;
j++;
}
if (count >= 5) {
return true;
}
// check vertical
count = 1;
i = x - 1;
j = y;
while (i >= 0 && board[i][j] == current) {
count++;
i--;
}
i = x + 1;
while (i < ROW && board[i][j] == current) {
count++;
i++;
}
if (count >= 5) {
return true;
}
// check diagonal
count = 1;
i = x - 1;
j = y - 1;
while (i >= 0 && j >= 0 && board[i][j] == current) {
count++;
i--;
j--;
}
i = x + 1;
j = y + 1;
while (i < ROW && j < COL && board[i][j] == current) {
count++;
i++;
j++;
}
if (count >= 5) {
return true;
}
// check anti-diagonal
count = 1;
i = x - 1;
j = y + 1;
while (i >= 0 && j < COL && board[i][j] == current) {
count++;
i--;
j++;
}
i = x + 1;
j = y - 1;
while (i < ROW && j >= 0 && board[i][j] == current) {
count++;
i++;
j--;
}
if (count >= 5) {
return true;
}
return false;
}
public static boolean isFull() {
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
if (board[i][j] == '+') {
return false;
}
}
}
return true;
}
}
```
希望这个程序能够帮助您学习五子棋的编写。如果还有其他问题,可以随时向我提出。
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