unity staticShadowCaster
时间: 2023-10-07 10:10:08 浏览: 101
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The staticShadowCaster component in Unity is used to mark game objects as static, which means that they will not move or change during gameplay. This component is often used in conjunction with the StaticBatchingUtility to optimize rendering performance in Unity.
When a game object is marked as static, Unity will automatically generate a shadow mesh for it, which can be used to cast shadows onto other objects in the scene. This shadow mesh is generated based on the shape of the game object and its position in the scene.
The staticShadowCaster component can be added to any game object in Unity, but is typically used for objects that are meant to be part of the environment, such as walls, floors, and other architectural elements. By marking these objects as static and generating shadow meshes for them, Unity can render them more efficiently and with better performance.
Overall, the staticShadowCaster component is an important tool for optimizing the performance of Unity games, particularly those with complex environments and lighting setups. By using this component effectively, developers can ensure that their games run smoothly on a wide range of hardware configurations.
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