在win10中,使用qml实现屏幕翻转,屏幕是触屏。
时间: 2024-02-25 10:53:32 浏览: 117
基于qml开发触摸屏效果软件方法
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在 Win10 中使用 QML 实现屏幕翻转并支持触摸屏,可以按照以下步骤进行:
1. 在 QML 中,可以通过 `Screen` 对象获取屏幕的宽度和高度,并通过 `Rotation` 对象实现屏幕翻转。
```qml
import QtQuick.Window 2.12
import QtQuick.Controls 2.12
Window {
id: rootWindow
visible: true
width: Screen.width
height: Screen.height
title: "Screen Rotation"
Rectangle {
id: rect
width: Screen.width
height: Screen.height
color: "red"
Rotation {
id: rotation
origin {
x: rect.width / 2
y: rect.height / 2
}
angle: rootWindow.orientation === Qt.PortraitOrientation ? 90 : -90
axis { x: 0; y: 0; z: 1 }
Behavior on angle { NumberAnimation { duration: 250 } }
}
}
function updateOrientation() {
switch (Screen.primaryOrientation) {
case Screen.PortraitOrientation:
rootWindow.orientation = Qt.PortraitOrientation
break
case Screen.LandscapeOrientation:
rootWindow.orientation = Qt.LandscapeOrientation
break
case Screen.InvertedPortraitOrientation:
rootWindow.orientation = Qt.InvertedPortraitOrientation
break
case Screen.InvertedLandscapeOrientation:
rootWindow.orientation = Qt.InvertedLandscapeOrientation
break
}
}
Component.onCompleted: {
Screen.primaryOrientationChanged.connect(updateOrientation)
updateOrientation()
}
}
```
2. 为了支持触摸屏,可以在 `Rectangle` 中添加一个 `MouseArea`,并在 `onPressed` 信号中获取触摸点的位置,并将其与屏幕宽度和高度比较,以确定是否进行屏幕翻转。
```qml
import QtQuick.Window 2.12
import QtQuick.Controls 2.12
Window {
id: rootWindow
visible: true
width: Screen.width
height: Screen.height
title: "Screen Rotation"
Rectangle {
id: rect
width: Screen.width
height: Screen.height
color: "red"
Rotation {
id: rotation
origin {
x: rect.width / 2
y: rect.height / 2
}
angle: rootWindow.orientation === Qt.PortraitOrientation ? 90 : -90
axis { x: 0; y: 0; z: 1 }
Behavior on angle { NumberAnimation { duration: 250 } }
}
MouseArea {
anchors.fill: parent
onPressed: {
if (mouseX < Screen.width / 2 && mouseY < Screen.height / 2) {
rootWindow.orientation = Qt.InvertedLandscapeOrientation
} else if (mouseX < Screen.width / 2 && mouseY > Screen.height / 2) {
rootWindow.orientation = Qt.LandscapeOrientation
} else if (mouseX > Screen.width / 2 && mouseY < Screen.height / 2) {
rootWindow.orientation = Qt.InvertedPortraitOrientation
} else if (mouseX > Screen.width / 2 && mouseY > Screen.height / 2) {
rootWindow.orientation = Qt.PortraitOrientation
}
}
}
}
function updateOrientation() {
switch (Screen.primaryOrientation) {
case Screen.PortraitOrientation:
rootWindow.orientation = Qt.PortraitOrientation
break
case Screen.LandscapeOrientation:
rootWindow.orientation = Qt.LandscapeOrientation
break
case Screen.InvertedPortraitOrientation:
rootWindow.orientation = Qt.InvertedPortraitOrientation
break
case Screen.InvertedLandscapeOrientation:
rootWindow.orientation = Qt.InvertedLandscapeOrientation
break
}
}
Component.onCompleted: {
Screen.primaryOrientationChanged.connect(updateOrientation)
updateOrientation()
}
}
```
这样,就可以在 Win10 中使用 QML 实现屏幕翻转并支持触摸屏了。
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