怎么使用双缓冲技术,写一个示例
时间: 2024-03-05 08:53:45 浏览: 67
双缓冲技术是一种常见的图形处理技术,用于解决图形界面中的闪烁问题。下面是一个使用双缓冲技术的示例代码:
```c++
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wcex;
HWND hWnd;
MSG msg;
// 注册窗口类
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "DoubleBufferDemo";
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassEx(&wcex);
// 创建窗口
hWnd = CreateWindow("DoubleBufferDemo", "Double Buffer Demo",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 800, 600,
NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
// 显示窗口
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
// 消息循环
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HDC hdcMem;
static HBITMAP hBitmap, hOldBitmap;
static RECT rect;
switch (message)
{
case WM_CREATE:
hdcMem = CreateCompatibleDC(NULL);
GetClientRect(hWnd, &rect);
hBitmap = CreateCompatibleBitmap(GetDC(hWnd), rect.right, rect.bottom);
hOldBitmap = (HBITMAP)SelectObject(hdcMem, hBitmap);
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// 双缓冲绘制
BitBlt(hdcMem, 0, 0, rect.right, rect.bottom, NULL, NULL, NULL, WHITENESS);
Ellipse(hdcMem, 100, 100, 300, 300);
BitBlt(hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, SRCCOPY);
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
// 释放资源
SelectObject(hdcMem, hOldBitmap);
DeleteObject(hBitmap);
DeleteDC(hdcMem);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
```
该示例程序创建了一个窗口,并使用双缓冲技术绘制一个椭圆形,以避免屏幕闪烁。具体实现方法是在窗口的 WM_CREATE 和 WM_DESTROY 消息中创建和释放缓冲区,而在 WM_PAINT 消息中进行绘制操作。其中,双缓冲绘制的核心代码是:
```c++
BitBlt(hdcMem, 0, 0, rect.right, rect.bottom, NULL, NULL, NULL, WHITENESS);
Ellipse(hdcMem, 100, 100, 300, 300);
BitBlt(hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, SRCCOPY);
```
它先在缓冲区上绘制图形,再将缓冲区的内容复制到窗口的 DC 上,这样可以保证绘制的图形一次性显示,从而避免屏幕闪烁的问题。
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