unity3d 塔防代码
时间: 2023-10-19 11:07:41 浏览: 44
这是一个简单的Unity3D塔防游戏的代码示例:
```csharp
using UnityEngine;
using System.Collections;
public class Tower : MonoBehaviour {
public GameObject bulletPrefab;
public float fireRate = 1f;
public float range = 10f;
private Transform target;
private float fireCountdown = 0f;
void Start () {
InvokeRepeating ("UpdateTarget", 0f, 0.5f);
}
void UpdateTarget () {
GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy");
float shortestDistance = Mathf.Infinity;
GameObject nearestEnemy = null;
foreach (GameObject enemy in enemies) {
float distanceToEnemy = Vector3.Distance(transform.position, enemy.transform.position);
if (distanceToEnemy < shortestDistance) {
shortestDistance = distanceToEnemy;
nearestEnemy = enemy;
}
}
if (nearestEnemy != null && shortestDistance <= range) {
target = nearestEnemy.transform;
} else {
target = null;
}
}
void Update () {
if (target == null) {
return;
}
if (fireCountdown <= 0f) {
Shoot ();
fireCountdown = 1f / fireRate;
}
fireCountdown -= Time.deltaTime;
}
void Shoot () {
GameObject bulletGO = (GameObject)Instantiate (bulletPrefab, transform.position, transform.rotation);
Bullet bullet = bulletGO.GetComponent<Bullet> ();
if (bullet != null) {
bullet.Seek (target);
}
}
void OnDrawGizmosSelected () {
Gizmos.color = Color.red;
Gizmos.DrawWireSphere (transform.position, range);
}
}
```
这段代码实现了一个简单的塔防游戏,其中包含了塔的基本属性和行为,例如攻击速率、攻击范围、自动锁定敌人等。在每一次更新中,塔会自动搜索并锁定最近的敌人,如果敌人在攻击范围内,则发射子弹攻击敌人。在场景中,需要添加敌人和子弹的预制体,并将其分别与塔的代码关联。