解释这段代码 type Person struct { Name string } const luaPersonTypeName = "person" // Registers my person type to given L. func registerPersonType(L *lua.LState) { mt := L.NewTypeMetatable(luaPersonTypeName) L.SetGlobal("person", mt) // static attributes L.SetField(mt, "new", L.NewFunction(newPerson)) // methods L.SetField(mt, "__index", L.SetFuncs(L.NewTable(), personMethods)) } // Constructor func newPerson(L *lua.LState) int { person := &Person{L.CheckString(1)} ud := L.NewUserData() ud.Value = person L.SetMetatable(ud, L.GetTypeMetatable(luaPersonTypeName)) L.Push(ud) return 1 } // Checks whether the first lua argument is a *LUserData with *Person and returns this *Person. func checkPerson(L *lua.LState) *Person { ud := L.CheckUserData(1) if v, ok := ud.Value.(*Person); ok { return v } L.ArgError(1, "person expected") return nil } var personMethods = map[string]lua.LGFunction{ "name": personGetSetName, } // Getter and setter for the Person#Name func personGetSetName(L *lua.LState) int { p := checkPerson(L) if L.GetTop() == 2 { p.Name = L.CheckString(2) return 0 } L.Push(lua.LString(p.Name)) return 1 } func main() { L := lua.NewState() defer L.Close() registerPersonType(L) if err := L.DoString(` p = person.new("Steeve") print(p:name()) -- "Steeve" p:name("Alice") print(p:name()) -- "Alice" `); err != nil { panic(err) } }
时间: 2024-04-06 17:33:31 浏览: 61
This code defines a Person struct with a single field "Name". It also defines a constant string "luaPersonTypeName" with the value "person". The code then defines a function "registerPersonType", which registers the "Person" type with a Lua state. This function sets up a metatable for the "person" type, and adds a "new" function to create a new instance of a Person object. It also sets up a getter and a setter for the "Name" field of the Person object.
The "newPerson" function is the constructor for a new Person object. It takes a Lua string argument for the Person's name, creates a new Person object with that name, and returns a Lua user data object that contains a pointer to the Person object.
The "checkPerson" function checks if a given Lua argument is a user data object containing a pointer to a Person object. If the argument is not a user data object or if it does not contain a pointer to a Person object, it raises an error and returns nil.
Finally, the "main" function creates a new Lua state, registers the Person type with the state, and executes a Lua script that creates a new Person object, sets and gets its name, and prints the name.
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