严重性 代码 说明 项目 文件 行 禁止显示状态 错误 CS0246 未能找到类型或命名空间名“JSONObject”(是否缺少 using 指令或程序集引用?) Assembly-CSharp D:\unity3dprojiect\My project (13)\Assets\2_C#\HTTP\GetCarriageData.cs 35 活动
时间: 2023-07-21 10:46:43 浏览: 68
这个错误是因为我们使用了一个未定义的类型JSONObject。在Unity中,我们需要使用JsonUtility类来解析JSON数据。下面是修改后的示例代码:
```csharp
IEnumerator GetJavaData()
{
string url = "https://example.com/api/getData";
WWWForm form = new WWWForm();
form.AddField("metroid", "279");
using (UnityWebRequest www = UnityWebRequest.Post(url, form))
{
yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success)
{
Debug.Log(www.error);
}
else
{
string jsonResult = www.downloadHandler.text;
DataObject dataObj = JsonUtility.FromJson<DataObject>(jsonResult);
for (int i = 0; i < 6; i++)
{
string carriageno = dataObj.data[i].carriageno;
GameObject button = GameObject.Find("Button" + i);
Text buttonText = button.GetComponentInChildren<Text>();
buttonText.text = carriageno;
}
}
}
}
[System.Serializable]
public class DoorInfo
{
public int sort;
public int doorid;
public string doorno;
public string doorbusno;
public string side;
public object pairid;
public bool iskeydoor;
public string statuscode;
public object isfaultandsubhealth;
public string repaircode;
public string exceptioncode;
public string statusname;
public object faultcode;
public object faultname;
public object time;
public object updown;
public object paramvalueid1;
public object paramvalueid2;
public object paramvalueid3;
public object paramvalueid4;
public object paramvalueid5;
public object dataid;
public int doorstatus;
}
[System.Serializable]
public class Data
{
public int doorfaultcount;
public int doorsubhealthcount;
public int carriageid;
public string carriageno;
public string carriagename;
public List<DoorInfo> doorinfolist;
}
[System.Serializable]
public class DataObject
{
public int returnCode;
public string returnMessage;
public List<Data> data;
}
```
在这个修改后的示例代码中,我们创建了三个类:DoorInfo、Data和DataObject。这些类的属性与Java数据中的属性匹配。我们使用JsonUtility类的FromJson()方法将响应结果转换为DataObject类的实例。然后,我们使用for循环将每个"carriageno"分配给每个按钮的文本框。我们在for循环中使用GameObject.Find()方法找到每个按钮,并使用GetComponentInChildren<Text>()方法获取按钮的文本框。最后,我们将"carriageno"数据分配给按钮的文本框。