如何编程来使乌班图里面的lcd显示屏画出一个圆,用C语言代码
时间: 2023-04-03 12:03:54 浏览: 146
可以使用以下代码来在乌班图中的lcd显示屏上画出一个圆:
```c
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <linux/fb.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#define PI 3.14159265358979323846
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
int radius = 50; // 圆的半径
int center_x = 100; // 圆心的横坐标
int center_y = 100; // 圆心的纵坐标
// 打开framebuffer设备文件
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
// 获取固定屏幕信息
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(2);
}
// 获取可变屏幕信息
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(3);
}
// 计算屏幕大小
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
// 映射framebuffer到内存中
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fbfd, 0);
if ((int)fbp == -1) {
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
// 画圆
for (y = center_y - radius; y < center_y + radius; y++) {
for (x = center_x - radius; x < center_x + radius; x++) {
if ((x - center_x) * (x - center_x) + (y - center_y) * (y - center_y) <= radius * radius) {
location = (x + vinfo.xoffset) * (vinfo.bits_per_pixel / 8) +
(y + vinfo.yoffset) * finfo.line_length;
*(fbp + location) = 255; // 蓝色
*(fbp + location + 1) = 0; // 绿色
*(fbp + location + 2) = 0; // 红色
*(fbp + location + 3) = 0; // 透明度
}
}
}
munmap(fbp, screensize);
close(fbfd);
return 0;
}
```
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