ORBSLAM输出的轨迹与数据集真实轨迹进行空间轨迹对齐并输出txt文件C++代码
时间: 2023-12-14 16:39:54 浏览: 176
ORBSLAM2画轨迹—更正版本
对轨迹进行空间对齐,需要先确定两个轨迹的参考系。假设数据集真实轨迹为基准参考系,我们需要将ORBSLAM输出的轨迹变换到基准参考系下。
以下是一份示例代码,实现了将ORBSLAM输出的轨迹与数据集真实轨迹进行空间对齐并输出txt文件:
```c++
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <Eigen/Core>
#include <Eigen/Geometry>
using namespace std;
using namespace Eigen;
// 定义一些常量
const string dataset_path = "/path/to/dataset"; // 数据集路径
const string orbslam_path = "/path/to/orbslam/results.txt"; // ORBSLAM输出的轨迹文件路径
const string output_path = "/path/to/output/results.txt"; // 对齐后输出的轨迹文件路径
// 读取真实轨迹文件
void read_groundtruth(const string& filename, vector<Isometry3d>& poses)
{
ifstream fin(filename);
if (!fin)
{
cerr << "无法打开真实轨迹文件:" << filename << endl;
return;
}
while (!fin.eof())
{
double timestamp, tx, ty, tz, qx, qy, qz, qw;
fin >> timestamp >> tx >> ty >> tz >> qx >> qy >> qz >> qw;
Quaterniond q(qw, qx, qy, qz);
Isometry3d pose = Isometry3d::Identity();
pose.translate(Vector3d(tx, ty, tz));
pose.rotate(q);
poses.push_back(pose);
}
fin.close();
}
// 读取ORBSLAM输出的轨迹文件
void read_orbslam(const string& filename, vector<Isometry3d>& poses)
{
ifstream fin(filename);
if (!fin)
{
cerr << "无法打开ORBSLAM输出的轨迹文件:" << filename << endl;
return;
}
while (!fin.eof())
{
double timestamp, tx, ty, tz, qx, qy, qz, qw;
fin >> timestamp >> tx >> ty >> tz >> qx >> qy >> qz >> qw;
Quaterniond q(qw, qx, qy, qz);
Isometry3d pose = Isometry3d::Identity();
pose.translate(Vector3d(tx, ty, tz));
pose.rotate(q);
poses.push_back(pose);
}
fin.close();
}
int main()
{
// 读取真实轨迹和ORBSLAM输出的轨迹
vector<Isometry3d> groundtruth, orbslam;
read_groundtruth(dataset_path + "/groundtruth.txt", groundtruth);
read_orbslam(orbslam_path, orbslam);
// 对齐轨迹
Isometry3d T_orbslam_to_groundtruth = groundtruth[0].inverse() * orbslam[0];
for (auto& pose : orbslam)
{
pose = T_orbslam_to_groundtruth * pose;
}
// 输出对齐后的轨迹
ofstream fout(output_path);
if (!fout)
{
cerr << "无法打开输出文件:" << output_path << endl;
return -1;
}
for (size_t i = 0; i < groundtruth.size(); ++i)
{
Isometry3d pose = groundtruth[i].inverse() * orbslam[i];
Quaterniond q(pose.rotation());
Vector3d t(pose.translation());
fout << fixed << setprecision(6) << groundtruth[i].matrix()(0, 3) << " ";
fout << fixed << setprecision(6) << groundtruth[i].matrix()(1, 3) << " ";
fout << fixed << setprecision(6) << groundtruth[i].matrix()(2, 3) << " ";
fout << fixed << setprecision(6) << q.x() << " ";
fout << fixed << setprecision(6) << q.y() << " ";
fout << fixed << setprecision(6) << q.z() << " ";
fout << fixed << setprecision(6) << q.w() << endl;
}
fout.close();
cout << "轨迹已对齐并输出到文件:" << output_path << endl;
return 0;
}
```
需要注意的是,上述代码中的Isometry3d是Eigen库中提供的一个类,表示欧几里德变换(旋转+平移)。对于一个姿态矩阵(即旋转矩阵和平移向量组成的4x4矩阵),可以使用Isometry3d类来进行读取和变换。在输出对齐后的轨迹时,需要将旋转矩阵和平移向量分别提取出来,并将旋转矩阵转换为四元数表示。
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