java将二维图片转成三维的demo
时间: 2023-09-17 18:10:59 浏览: 77
这里提供一个简单的Java代码示例,可以将一个二维灰度图转换为立体效果的三维图形,并使用Java3D库进行渲染。需要注意的是,这只是一个基础的示例,对于更加复杂的图片和要求,需要进行更多的优化和改进。
```java
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.media.j3d.Appearance;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.GeometryArray;
import javax.media.j3d.GeometryBuilder;
import javax.media.j3d.IndexedQuadArray;
import javax.media.j3d.Material;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.geometry.GeometryInfo;
import com.sun.j3d.utils.geometry.NormalGenerator;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;
public class ImageTo3D {
public static void main(String[] args) {
BufferedImage image = loadImage("input.jpg");
int width = image.getWidth();
int height = image.getHeight();
// 创建点云
Point3f[] vertices = new Point3f[width*height];
float xScale = 0.1f; // x轴缩放比例
float yScale = 0.1f; // y轴缩放比例
float zScale = 1.0f; // z轴缩放比例
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int color = image.getRGB(x, y);
int gray = (int) (0.299 * ((color >> 16) & 0xff) + 0.587 * ((color >> 8) & 0xff) + 0.114 * (color & 0xff));
float z = gray / 255.0f * zScale;
vertices[y*width+x] = new Point3f(x*xScale, y*yScale, z);
}
}
// 创建三角网格模型
IndexedQuadArray quadArray = createQuadArray(width, height);
GeometryInfo geometryInfo = new GeometryInfo(quadArray);
NormalGenerator normalGenerator = new NormalGenerator();
normalGenerator.generateNormals(geometryInfo);
GeometryArray geometryArray = geometryInfo.getIndexedGeometryArray(true);
// 创建外观和材质
Appearance appearance = new Appearance();
TextureLoader textureLoader = new TextureLoader("texture.jpg", null);
appearance.setTexture(textureLoader.getTexture());
Material material = new Material();
material.setDiffuseColor(new Color3f(Color.WHITE));
material.setSpecularColor(new Color3f(Color.WHITE));
appearance.setMaterial(material);
ColoringAttributes coloringAttributes = new ColoringAttributes(new Color3f(Color.WHITE), ColoringAttributes.SHADE_FLAT);
appearance.setColoringAttributes(coloringAttributes);
// 创建3D形状
Shape3D shape3D = new Shape3D(geometryArray, appearance);
shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
shape3D.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
shape3D.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
// 创建变换组
Transform3D transform3D = new Transform3D();
transform3D.setTranslation(new Vector3f(-width*xScale/2, -height*yScale/2, -zScale/2));
TransformGroup transformGroup = new TransformGroup(transform3D);
transformGroup.addChild(shape3D);
transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
// 创建场景图
BranchGroup branchGroup = new BranchGroup();
branchGroup.addChild(transformGroup);
branchGroup.compile();
// 创建3D视图
SimpleUniverse universe = new SimpleUniverse();
universe.getViewingPlatform().setNominalViewingTransform();
universe.addBranchGraph(branchGroup);
}
// 加载图像
private static BufferedImage loadImage(String filename) {
BufferedImage image = null;
try {
image = ImageIO.read(new File(filename));
} catch (Exception e) {
e.printStackTrace();
}
return image;
}
// 创建三角网格模型
private static IndexedQuadArray createQuadArray(int width, int height) {
Point3d[] coords = new Point3d[width*height];
int[] indices = new int[(width-1)*(height-1)*4];
int k = 0;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
coords[y*width+x] = new Point3d(x, y, 0);
if (x < width-1 && y < height-1) {
indices[k++] = (y+1)*width + x;
indices[k++] = y*width + x;
indices[k++] = y*width + x+1;
indices[k++] = (y+1)*width + x+1;
}
}
}
IndexedQuadArray quadArray = new IndexedQuadArray(width*height, IndexedQuadArray.COORDINATES, indices.length);
quadArray.setCoordinates(0, coords);
quadArray.setCoordinateIndices(0, indices);
return quadArray;
}
}
```
其中,`loadImage`函数用于加载图片,`createQuadArray`函数用于生成三角网格模型,`main`函数中则是将二维图片转换为三维点云,并将其渲染成立体效果的三维图形。在运行程序时,需要提供两个参数,分别是输入图片和纹理图片的文件名。