ftsp算法C语言实现
时间: 2023-09-21 07:13:35 浏览: 65
FTSP (Flooding Time Synchronization Protocol) 是一种分布式的时间同步协议,适用于无线传感器网络中的节点之间进行时间同步。以下是 FTSP 算法的 C 语言实现:
```c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
// 定义 FTSP 协议中用到的常量
#define MAX_MSG 10 // 最大消息数
#define MAX_NEIGHBORS 10 // 最大邻居节点数
#define MESSAGE_HELLO 0 // HELLO 消息类型
#define MESSAGE_SYNC 1 // SYNC 消息类型
#define MESSAGE_SYNC_ACK 2 // SYNC_ACK 消息类型
#define ROOT_ID 0 // 根节点的 ID
#define ROUND_DURATION 1 // 一轮时间的长度(单位为秒)
#define MAX_ROUND_ERROR 0.1 // 最大轮间误差(单位为秒)
// 定义消息的结构体
typedef struct _message {
int src; // 源节点 ID
int dest; // 目标节点 ID
int type; // 消息类型
double timestamp; // 时间戳
} message_t;
// 定义节点的结构体
typedef struct _node {
int id; // 节点 ID
int neighbors[MAX_NEIGHBORS]; // 邻居节点的 ID 列表
int num_neighbors; // 邻居节点数
double clock_offset; // 时钟偏差
double clock_skew; // 时钟漂移
double round_start_time; // 当前轮的起始时间
double round_time_offset; // 当前轮的时间偏移
double round_skew; // 当前轮的时钟漂移
} node_t;
// 定义全局变量
int num_nodes; // 节点数
node_t *nodes; // 节点列表
message_t messages[MAX_MSG]; // 消息列表
int num_messages; // 消息数
int root_id = ROOT_ID; // 根节点 ID
// 定义消息发送函数
void send_message(int src, int dest, int type, double timestamp) {
if (num_messages < MAX_MSG) {
messages[num_messages].src = src;
messages[num_messages].dest = dest;
messages[num_messages].type = type;
messages[num_messages].timestamp = timestamp;
num_messages++;
}
}
// 定义消息处理函数
void process_message(int node_id, message_t *msg) {
node_t *node = &nodes[node_id];
double timestamp = msg->timestamp;
double time_diff = 0;
double delay = 0;
int i;
switch (msg->type) {
case MESSAGE_HELLO:
// 处理 HELLO 消息
if (node_id != root_id) {
send_message(node_id, root_id, MESSAGE_HELLO, timestamp);
}
break;
case MESSAGE_SYNC:
// 处理 SYNC 消息
delay = (double)(rand() % 1000) / 1000.0; // 模拟传输延迟
timestamp += delay;
time_diff = timestamp - node->round_start_time;
if (node_id == root_id) {
// 如果是根节点,则直接回复 SYNC_ACK 消息
send_message(root_id, msg->src, MESSAGE_SYNC_ACK, timestamp);
} else {
// 如果不是根节点,则将 SYNC 消息转发给所有邻居节点
for (i = 0; i < node->num_neighbors; i++) {
send_message(node_id, node->neighbors[i], MESSAGE_SYNC, timestamp);
}
// 更新时钟偏差和时钟漂移
node->clock_offset = (time_diff + msg->timestamp - node->round_start_time) / 2.0;
node->clock_skew = (time_diff - node->clock_offset) / ROUND_DURATION;
}
break;
case MESSAGE_SYNC_ACK:
// 处理 SYNC_ACK 消息
delay = (double)(rand() % 1000) / 1000.0; // 模拟传输延迟
timestamp += delay;
time_diff = timestamp - node->round_start_time;
// 更新时钟偏差和时钟漂移
node->clock_offset = (time_diff + msg->timestamp - node->round_start_time) / 2.0;
node->clock_skew = (time_diff - node->clock_offset) / ROUND_DURATION;
break;
default:
break;
}
}
// 定义主函数
int main(int argc, char **argv) {
int i, j;
double round_duration = ROUND_DURATION;
double max_round_error = MAX_ROUND_ERROR;
double round_start_time = 0;
double round_time_offset = 0;
double round_skew = 0;
double current_time = 0;
double next_round_time = 0;
double next_hello_time = 0;
double error = 0;
int num_sync = 0;
int num_sync_ack = 0;
int root_sync = 0;
// 初始化随机数生成器
srand(time(NULL));
// 读取节点数和邻接矩阵
scanf("%d", &num_nodes);
nodes = (node_t*)malloc(num_nodes * sizeof(node_t));
for (i = 0; i < num_nodes; i++) {
nodes[i].id = i;
nodes[i].num_neighbors = 0;
nodes[i].clock_offset = 0;
nodes[i].clock_skew = 0;
nodes[i].round_start_time = 0;
nodes[i].round_time_offset = 0;
nodes[i].round_skew = 0;
for (j = 0; j < num_nodes; j++) {
int is_neighbor;
scanf("%d", &is_neighbor);
if (is_neighbor) {
nodes[i].neighbors[nodes[i].num_neighbors] = j;
nodes[i].num_neighbors++;
}
}
}
// 发送初始 HELLO 消息
for (i = 0; i < num_nodes; i++) {
send_message(i, root_id, MESSAGE_HELLO, 0);
}
// 开始时间同步
while (1) {
// 发送 HELLO 消息
if (current_time >= next_hello_time) {
for (i = 0; i < num_nodes; i++) {
send_message(i, root_id, MESSAGE_HELLO, current_time);
}
next_hello_time = current_time + 1.0;
}
// 处理消息
for (i = 0; i < num_messages; i++) {
message_t *msg = &messages[i];
if (msg->dest == root_id) {
// 如果是根节点,则直接处理消息
process_message(msg->src, msg);
} else {
// 如果不是根节点,则将消息转发给目标节点
send_message(msg->src, msg->dest, msg->type, msg->timestamp);
}
}
num_messages = 0;
// 计算当前轮的时间偏移和时钟漂移
if (current_time >= next_round_time) {
// 计算当前轮的起始时间
if (root_sync) {
round_start_time = next_round_time - round_time_offset - round_skew * ROUND_DURATION;
} else {
round_start_time = next_round_time;
}
for (i = 0; i < num_nodes; i++) {
node_t *node = &nodes[i];
if (node->id == root_id) {
node->round_start_time = round_start_time;
node->round_time_offset = round_time_offset;
node->round_skew = round_skew;
} else {
node->round_start_time = round_start_time;
node->round_time_offset = node->clock_offset + node->round_skew * ROUND_DURATION;
node->round_skew = node->clock_skew;
}
}
// 发送 SYNC 消息
for (i = 0; i < num_nodes; i++) {
node_t *node = &nodes[i];
if (node->id == root_id) {
// 如果是根节点,则等待所有节点回复 SYNC_ACK 消息
num_sync = 0;
num_sync_ack = 0;
for (j = 0; j < node->num_neighbors; j++) {
send_message(root_id, node->neighbors[j], MESSAGE_SYNC, round_start_time);
num_sync++;
}
root_sync = 1;
} else {
// 如果不是根节点,则发送 SYNC 消息并等待回复 SYNC_ACK 消息
send_message(node->id, root_id, MESSAGE_SYNC, round_start_time);
num_sync++;
}
}
// 等待 SYNC_ACK 消息
while (num_sync_ack < num_sync) {
for (i = 0; i < num_messages; i++) {
message_t *msg = &messages[i];
if (msg->type == MESSAGE_SYNC_ACK) {
process_message(msg->dest, msg);
num_sync_ack++;
}
}
num_messages = 0;
}
// 计算时间偏移和时钟漂移的平均值
round_time_offset = 0;
round_skew = 0;
for (i = 0; i < num_nodes; i++) {
node_t *node = &nodes[i];
if (node->id == root_id) {
round_time_offset += node->round_time_offset;
round_skew += node->round_skew;
} else {
round_time_offset += node->round_start_time - node->clock_offset;
round_skew += node->clock_skew;
}
}
round_time_offset /= (double)num_nodes;
round_skew /= (double)num_nodes;
// 检查轮间误差是否超过了最大值
error = round_start_time - next_round_time;
if (error > max_round_error) {
round_duration -= 0.1;
} else if (error < -max_round_error) {
round_duration += 0.1;
}
// 更新下一轮的起始时间
next_round_time += round_duration;
root_sync = 0;
}
// 更新当前时间
current_time += 0.01;
}
return 0;
}
```
注意:以上代码仅供参考,实际使用时需要根据具体需求进行修改和优化。