写一个安卓UVCCamera支持多点触摸控制可以放大缩小和旋转的例子
时间: 2023-07-15 13:11:51 浏览: 138
以下是一个简单的安卓UVCCamera应用程序,支持多点触摸控制,可以放大缩小和旋转:
1. 在build.gradle中添加依赖项:
```groovy
implementation 'com.github.saki4510t:UVCCamera:2.3.9'
```
2. 在清单文件中添加以下权限:
```xml
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-feature android:name="android.hardware.usb.host" />
```
3. 创建一个布局文件,包含一个SurfaceView用于显示摄像头捕获的图像。还需要添加一个放大和缩小按钮和一个旋转按钮用于控制图像。
```xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<SurfaceView
android:id="@+id/preview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_above="@+id/buttonsLayout" />
<LinearLayout
android:id="@+id/buttonsLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:orientation="horizontal">
<Button
android:id="@+id/zoomInButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Zoom In" />
<Button
android:id="@+id/zoomOutButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Zoom Out" />
<Button
android:id="@+id/rotateButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Rotate" />
</LinearLayout>
</RelativeLayout>
```
4. 在MainActivity中添加以下代码:
```java
public class MainActivity extends AppCompatActivity implements OnFrameListener, OnTouchListener {
private static final int PREVIEW_WIDTH = 640;
private static final int PREVIEW_HEIGHT = 480;
private SurfaceView mPreview;
private UVCCamera mUVCCamera;
private SurfaceHolder mSurfaceHolder;
private Button mZoomInButton, mZoomOutButton, mRotateButton;
private int mZoom = 0;
private int mRotation = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mPreview = findViewById(R.id.preview);
mPreview.setOnTouchListener(this);
mZoomInButton = findViewById(R.id.zoomInButton);
mZoomInButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (mUVCCamera != null) {
mZoom++;
mUVCCamera.setZoom(mZoom);
}
}
});
mZoomOutButton = findViewById(R.id.zoomOutButton);
mZoomOutButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (mUVCCamera != null) {
mZoom--;
mUVCCamera.setZoom(mZoom);
}
}
});
mRotateButton = findViewById(R.id.rotateButton);
mRotateButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
mRotation += 90;
if (mRotation >= 360) {
mRotation = 0;
}
if (mUVCCamera != null) {
mUVCCamera.setPreviewRotate(mRotation);
}
}
});
mSurfaceHolder = mPreview.getHolder();
mSurfaceHolder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(SurfaceHolder holder) {
openCamera();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
closeCamera();
}
});
}
private void openCamera() {
List<UsbDevice> usbDevices = ((UsbManager) getSystemService(Context.USB_SERVICE)).getDeviceList();
if (!usbDevices.isEmpty()) {
UsbDevice usbDevice = usbDevices.get(0);
mUVCCamera = new UVCCamera();
mUVCCamera.open(usbDevice);
mUVCCamera.setPreviewSize(PREVIEW_WIDTH, PREVIEW_HEIGHT);
mUVCCamera.setPreviewDisplay(mSurfaceHolder);
mUVCCamera.setFrameListener(this, UVCCamera.PIXEL_FORMAT_YUV420SP);
mUVCCamera.startPreview();
}
}
private void closeCamera() {
if (mUVCCamera != null) {
mUVCCamera.stopPreview();
mUVCCamera.release();
mUVCCamera = null;
}
}
@Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getPointerCount() == 2) {
float x1 = event.getX(0);
float y1 = event.getY(0);
float x2 = event.getX(1);
float y2 = event.getY(1);
switch (event.getActionMasked()) {
case MotionEvent.ACTION_MOVE:
float dx = x1 - x2;
float dy = y1 - y2;
float distance = (float) Math.sqrt(dx * dx + dy * dy);
float centerX = (x1 + x2) / 2;
float centerY = (y1 + y2) / 2;
if (mUVCCamera != null) {
mUVCCamera.setZoom((int) distance / 10);
mUVCCamera.setPreviewRotate((int) Math.toDegrees(Math.atan2(dy, dx)) + mRotation);
mUVCCamera.setPreviewFlip(false, false);
mUVCCamera.setPreviewMirror(false, false);
}
break;
}
}
return true;
}
@Override
public void onFrame(ByteBuffer frame) {
// TODO: Implement frame processing
}
}
```
5. 在onTouch方法中添加多点触摸控制代码。当检测到两个手指在屏幕上移动时,通过计算两个手指之间的距离和角度来进行缩放和旋转。注意,为了使图像正确地缩放和旋转,还需要设置一些其他参数,例如预览反转和镜像。
6. 在onFrame方法中添加帧处理代码。在这个例子中,我们没有对帧进行任何处理,但是如果你想实现一些特定的功能,例如人脸检测或目标跟踪,你可以在这个方法中实现它们。
注意:本例子中使用的UVCCamera库可能不适用于所有设备,请根据您的设备和摄像头选择合适的库。
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