C语言爱心粒子跳动代码
时间: 2024-09-29 10:11:14 浏览: 121
在C语言中,由于没有直接的HTML/CSS和JavaScript那样的绘图API,我们可以使用OpenGL ES或者SDL等库来绘制爱心粒子。这里我给出一个简易的使用SDL的例子,展示爱心粒子的基本跳动动画:
```c
#include "SDL.h"
#include <math.h>
#define HEART_WIDTH 20
#define HEART_HEIGHT 20
#define NUM_PARTICLES 10
typedef struct Particle {
int x, y;
float speed, jump_height, angle;
} Particle;
void draw_heart(SDL_Renderer* renderer, Particle p) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // 设置红色
SDL_Rect rect = {p.x, p.y, HEART_WIDTH, HEART_HEIGHT};
SDL_RenderFillRect(renderer, &rect);
}
void update_particles(Particle particles[], int num_particles) {
for (int i = 0; i < num_particles; ++i) {
particles[i].y += particles[i].speed;
if (particles[i].y > HEART_HEIGHT) {
particles[i].y = 0;
particles[i].speed = -particles[i].jump_height;
particles[i].angle += M_PI / 10;
} else {
particles[i].speed += 0.2;
}
particles[i].x = sin(particles[i].angle) * HEART_WIDTH / 2 + particles[i].y / 2;
}
}
int main(int argc, char* args[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("Love Particles", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 400, 400, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
Particle particles[NUM_PARTICLES];
for (int i = 0; i < NUM_PARTICLES; ++i) {
particles[i].x = rand() % 400;
particles[i].y = rand() % 400;
particles[i].speed = rand() % 10 - 5;
particles[i].jump_height = rand() % 20 + 5;
particles[i].angle = rand() * (M_PI * 2);
}
while (true) {
SDL_RenderClear(renderer);
update_particles(particles, NUM_PARTICLES);
for (int i = 0; i < NUM_PARTICLES; ++i) {
draw_heart(renderer, particles[i]);
}
SDL_RenderPresent(renderer);
// 检查事件
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
break;
}
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
```
注意:这个代码需要SDL库的支持,并且只是一个基础示例,实际应用中可能需要更复杂的碰撞检测、粒子系统管理等。
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